View Issue Details

IDProjectCategoryLast Update
0011084AI War 1 / ClassicSuggestion - New Unit Ideas - AI-Specific UnitsJun 1, 2013 9:09 pm
ReporterKahuna Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Fixed in Version6.041 
Summary0011084: New Core Guard Posts
DescriptionBrutal
-Interplanetary Blackhole Machine Guardpost
Is a Blackhole Machine on steroids + Attritioner. Makes it impossible to escape from the planet it is on and from all planets 2 hops away. The player can only move towards the IBM (IMB :P) until it's destroyed. The powerful gravitation field generated by the IBM also slowly but surely tears apart all enemy ships (attrition). When viewing a planet with an Attritioner the screen is red. This could make the effected planets blueish/purpleish so the player knows there's something nasty.

Normal
-Attritioner Guardpost: Planet wide DPS on all enemy (human) ships.
-Sniper Guardpost: High damage, long reload, fires 5*Damage railguns.
-Tractor Beam Guardpost: Mobile, heavily armored and very tough. Is armed and has 150 Tractor Beams both with. Weapons have 3500 range and tractor beams 3000. Moves slowly.

UPDATE/EDIT
-AI Nuclear Missile Silo
When any of the core planets of xAI is alerted Launches Mark I and/or II Nuclear Warheads every 10 minutes. Primarily aims sends the missile to destroy the attacking human ships. When/if there are no human military ships near by the warhead will target the player's planets.
EDIT: In addition to the Nukes the silo could also send Mark III.. or even Mark IV and V Lightning Warheads.

-Hunter/Seeker Factory
Sends a swarm of Hunter/Seeker Drones every 30 minutes to find and destroy the player. The number of H/S Drones sent is AIPFloor*Difficulty. When the AI home planet becomes alerted the Guardposts sends a swarm immediatelly and keeps sending a swarm every 10 minutes.
H/S Drone stats
Is Mark V
Hull type: Swarmer
Health: 16000
Cap health at 85 AIP on Diff 7: 9520000
Cap health at At 85 AIP on Diff 10: 13600000
Engine Health: 1000
Armor: 2500
Speed: 84
Ammo type: Laser
Range: 4000
Damage: 3*412
Reaload: 3
DPS: 412
Cap DPS at 85 AIP on Diff 7: 245140
Cap DPS at At 85 AIP on Diff 10: 350200
Damage Multipliers: 1,8 Turret, 1,8 Structural
Abilities: Absorbs EMPs, Armor Piercing 1500
Immunities: Nuclear Explosion, EMPs
Energy cost: 290
TagsNo tags attached.
Internal WeightNew

Activities

Toranth

May 2, 2013 2:26 pm

reporter   ~0031559

To make your Sniper Guardpost a little more fun, why not give it the same type of railguns that the Human Military Command post has (Knockback, Engine Damage, and Paralyze)?

Kahuna

May 5, 2013 2:10 am

reporter   ~0031804

I don't know. That might be too op.
Updated my post^^

Radiant Phoenix

May 6, 2013 5:46 pm

reporter   ~0031894

Would the nukes cause inherent AIP on death? (i.e., from the detonation itself, not from the things they blow up)

I would prefer it if the answer was "no"

Faulty Logic

May 6, 2013 5:59 pm

reporter   ~0031895

Stop putting multiple suggestions in one mantis post.

IBM: what if there's a nebula adjacent to a core? Doesn't this step on the Grav Reactors' ability?

Nuke: Core world alert is nasty enough. Having it trigger only in the face of military presence on the HW might work, though nukes are not something to give lightly. Also, mkI only.

Hunter/seeker looks good.

Your normal post suggestions look good.

Cinth

May 6, 2013 6:58 pm

manager   ~0031900

If the AI gets nukes, Players get warhead interceptors.

Kahuna

May 8, 2013 4:56 am

reporter   ~0032008

Funny stuff

keith.lamothe

Jun 1, 2013 9:09 pm

administrator   ~0032765

An adapted form of the H/S factory is in for 6.041 :) Sorry, we can't have non-faction/non-plot stuff that just up and hunts the player without warning in the normal game... but many folks will be unpleasantly surprised when they run into the H/K factory.

Issue History

Date Modified Username Field Change
May 2, 2013 2:02 pm Kahuna New Issue
May 2, 2013 2:26 pm Toranth Note Added: 0031559
May 5, 2013 2:09 am Kahuna Description Updated
May 5, 2013 2:10 am Kahuna Note Added: 0031804
May 6, 2013 5:46 pm Radiant Phoenix Note Added: 0031894
May 6, 2013 5:59 pm Faulty Logic Note Added: 0031895
May 6, 2013 6:58 pm Cinth Note Added: 0031900
May 8, 2013 4:56 am Kahuna Note Added: 0032008
May 17, 2013 2:43 am Kahuna Description Updated
May 17, 2013 2:45 am Kahuna Description Updated
Jun 1, 2013 9:09 pm keith.lamothe Internal Weight => New
Jun 1, 2013 9:09 pm keith.lamothe Note Added: 0032765
Jun 1, 2013 9:09 pm keith.lamothe Status new => resolved
Jun 1, 2013 9:09 pm keith.lamothe Fixed in Version => 6.041
Jun 1, 2013 9:09 pm keith.lamothe Resolution open => fixed
Jun 1, 2013 9:09 pm keith.lamothe Assigned To => keith.lamothe