View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011084 | AI War 1 / Classic | Suggestion - New Unit Ideas - AI-Specific Units | May 2, 2013 2:02 pm | Jun 1, 2013 9:09 pm | |
Reporter | Kahuna | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 6.041 | ||||
Summary | 0011084: New Core Guard Posts | ||||
Description | Brutal -Interplanetary Blackhole Machine Guardpost Is a Blackhole Machine on steroids + Attritioner. Makes it impossible to escape from the planet it is on and from all planets 2 hops away. The player can only move towards the IBM (IMB :P) until it's destroyed. The powerful gravitation field generated by the IBM also slowly but surely tears apart all enemy ships (attrition). When viewing a planet with an Attritioner the screen is red. This could make the effected planets blueish/purpleish so the player knows there's something nasty. Normal -Attritioner Guardpost: Planet wide DPS on all enemy (human) ships. -Sniper Guardpost: High damage, long reload, fires 5*Damage railguns. -Tractor Beam Guardpost: Mobile, heavily armored and very tough. Is armed and has 150 Tractor Beams both with. Weapons have 3500 range and tractor beams 3000. Moves slowly. UPDATE/EDIT -AI Nuclear Missile Silo When any of the core planets of xAI is alerted Launches Mark I and/or II Nuclear Warheads every 10 minutes. Primarily aims sends the missile to destroy the attacking human ships. When/if there are no human military ships near by the warhead will target the player's planets. EDIT: In addition to the Nukes the silo could also send Mark III.. or even Mark IV and V Lightning Warheads. -Hunter/Seeker Factory Sends a swarm of Hunter/Seeker Drones every 30 minutes to find and destroy the player. The number of H/S Drones sent is AIPFloor*Difficulty. When the AI home planet becomes alerted the Guardposts sends a swarm immediatelly and keeps sending a swarm every 10 minutes. H/S Drone stats Is Mark V Hull type: Swarmer Health: 16000 Cap health at 85 AIP on Diff 7: 9520000 Cap health at At 85 AIP on Diff 10: 13600000 Engine Health: 1000 Armor: 2500 Speed: 84 Ammo type: Laser Range: 4000 Damage: 3*412 Reaload: 3 DPS: 412 Cap DPS at 85 AIP on Diff 7: 245140 Cap DPS at At 85 AIP on Diff 10: 350200 Damage Multipliers: 1,8 Turret, 1,8 Structural Abilities: Absorbs EMPs, Armor Piercing 1500 Immunities: Nuclear Explosion, EMPs Energy cost: 290 | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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To make your Sniper Guardpost a little more fun, why not give it the same type of railguns that the Human Military Command post has (Knockback, Engine Damage, and Paralyze)? |
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I don't know. That might be too op. Updated my post^^ |
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Would the nukes cause inherent AIP on death? (i.e., from the detonation itself, not from the things they blow up) I would prefer it if the answer was "no" |
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Stop putting multiple suggestions in one mantis post. IBM: what if there's a nebula adjacent to a core? Doesn't this step on the Grav Reactors' ability? Nuke: Core world alert is nasty enough. Having it trigger only in the face of military presence on the HW might work, though nukes are not something to give lightly. Also, mkI only. Hunter/seeker looks good. Your normal post suggestions look good. |
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If the AI gets nukes, Players get warhead interceptors. |
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Funny stuff |
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An adapted form of the H/S factory is in for 6.041 :) Sorry, we can't have non-faction/non-plot stuff that just up and hunts the player without warning in the normal game... but many folks will be unpleasantly surprised when they run into the H/K factory. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 2, 2013 2:02 pm | Kahuna | New Issue | |
May 2, 2013 2:26 pm | Toranth | Note Added: 0031559 | |
May 5, 2013 2:09 am | Kahuna | Description Updated | |
May 5, 2013 2:10 am | Kahuna | Note Added: 0031804 | |
May 6, 2013 5:46 pm | Radiant Phoenix | Note Added: 0031894 | |
May 6, 2013 5:59 pm | Faulty Logic | Note Added: 0031895 | |
May 6, 2013 6:58 pm | Cinth | Note Added: 0031900 | |
May 8, 2013 4:56 am | Kahuna | Note Added: 0032008 | |
May 17, 2013 2:43 am | Kahuna | Description Updated | |
May 17, 2013 2:45 am | Kahuna | Description Updated | |
Jun 1, 2013 9:09 pm | keith.lamothe | Internal Weight | => New |
Jun 1, 2013 9:09 pm | keith.lamothe | Note Added: 0032765 | |
Jun 1, 2013 9:09 pm | keith.lamothe | Status | new => resolved |
Jun 1, 2013 9:09 pm | keith.lamothe | Fixed in Version | => 6.041 |
Jun 1, 2013 9:09 pm | keith.lamothe | Resolution | open => fixed |
Jun 1, 2013 9:09 pm | keith.lamothe | Assigned To | => keith.lamothe |