View Issue Details

IDProjectCategoryLast Update
0011088AI War 1 / ClassicCrash/ExceptionMay 2, 2013 6:21 pm
ReporterRockyBst Assigned To 
Status newResolutionopen 
Product Version6.025 
Summary0011088: Game crashes after long sessions
DescriptionI've been getting this crash occasionally for about 6 months now, seems to happen especially after long running sessions. It may well be down to my computer, but raising in case the error logs tell you something they don't tell me.

TagsNo tags attached.
Internal Weight

Activities

RockyBst

May 2, 2013 6:19 pm

reporter  

output_log.txt (52,218 bytes)   
Direct3D:
    Version:  Direct3D 9.0c [nvumdshim.dll 9.18.13.602]
    Renderer: NVIDIA GeForce GT 555M
    Vendor:   NVIDIA
    VRAM:     2047 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Non platform assembly: data-08FD0048 (this message is harmless)
Non platform assembly: data-09490020 (this message is harmless)
Non platform assembly: data-03395FE8 (this message is harmless)
Non platform assembly: data-033AD9F8 (this message is harmless)
Non platform assembly: data-09034FD8 (this message is harmless)
Non platform assembly: data-09280020 (this message is harmless)
Non platform assembly: data-033DEF98 (this message is harmless)
Non platform assembly: data-033E69A0 (this message is harmless)
Non platform assembly: data-09050FC8 (this message is harmless)
Non platform assembly: data-0907BFE8 (this message is harmless)
Non platform assembly: data-0908BFF0 (this message is harmless)
Platform assembly: C:\Program Files (x86)\Indie Games\AI War\AIWar_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Indie Games\AI War\AIWar_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Indie Games\AI War\AIWar_Data\Managed\I18N.dll (this message is harmless)
System.DllNotFoundException: C:/Program Files (x86)/Indie Games/AI War/AIWar_Data/Plugins/AIWarST.dll

  at (wrapper managed-to-native) Steamworks:InitSteam ()

  at Steamworks.Initialize () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Steamworks:Initialize()
MainCameraLogic:OnEnable()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Platform assembly: C:\Program Files (x86)\Indie Games\AI War\AIWar_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Indie Games\AI War\AIWar_Data\Managed\System.Xml.dll (this message is harmless)
System.DllNotFoundException: C:/Program Files (x86)/Indie Games/AI War/AIWar_Data/Plugins/AIWarST.dll

  at (wrapper managed-to-native) Steamworks:InitSteam ()

  at Steamworks.Initialize () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Steamworks:Initialize()
Game:LoadFirstCriticalData()
MainCameraLogic:StartInternal()
MainCameraLogic:FixedUpdate()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


GameInit (0 - 4/29/2013 10:07:25 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


GameInit (1 - 4/29/2013 10:07:26 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


GameInit (2 - 4/29/2013 10:07:26 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


GameInit (3 - 4/29/2013 10:07:26 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


GameInit (4 - 4/29/2013 10:07:26 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


GameInit (5 - 4/29/2013 10:07:26 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


GameInit (6 - 4/29/2013 10:07:27 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


GameInit (7 - 4/29/2013 10:07:27 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


GameInit (8 - 4/29/2013 10:07:27 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)


GameInit (9 - 4/29/2013 10:07:27 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Starting Load...
LoadSavegame (0 - 4/29/2013 10:07:32 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (1 - 4/29/2013 10:07:32 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (2 - 4/29/2013 10:07:32 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (3 - 4/29/2013 10:07:32 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (4 - 4/29/2013 10:07:32 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (5 - 4/29/2013 10:07:32 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (6 - 4/29/2013 10:07:32 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (7 - 4/29/2013 10:07:32 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (8 - 4/29/2013 10:07:32 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (9 - 4/29/2013 10:07:32 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (10 - 4/29/2013 10:07:32 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (11 - 4/29/2013 10:07:32 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Decompressing Saved Data...
LoadSavegame (12 - 4/29/2013 10:07:32 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Parsing Saved Data...
LoadSavegame (13 - 4/29/2013 10:07:32 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Parsing Saved Data...
LoadSavegame (14 - 4/29/2013 10:07:32 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Parsing Encoded Lines... 4500 / 60174
LoadSavegame (14 - 4/29/2013 10:07:33 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Parsing Encoded Lines... 9000 / 60174
LoadSavegame (14 - 4/29/2013 10:07:33 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Parsing Encoded Lines... 13500 / 60174
LoadSavegame (14 - 4/29/2013 10:07:33 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Parsing Encoded Lines... 18000 / 60174
LoadSavegame (14 - 4/29/2013 10:07:33 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Parsing Encoded Lines... 22500 / 60174
LoadSavegame (14 - 4/29/2013 10:07:33 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Parsing Encoded Lines... 27000 / 60174
LoadSavegame (14 - 4/29/2013 10:07:33 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

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LoadSavegame (14 - 4/29/2013 10:07:33 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

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LoadSavegame (14 - 4/29/2013 10:07:33 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Parsing Encoded Lines... 40500 / 60174
LoadSavegame (14 - 4/29/2013 10:07:33 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Parsing Encoded Lines... 45000 / 60174
LoadSavegame (14 - 4/29/2013 10:07:33 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Parsing Encoded Lines... 49500 / 60174
LoadSavegame (14 - 4/29/2013 10:07:33 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

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LoadSavegame (14 - 4/29/2013 10:07:33 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Parsing Encoded Lines... 58500 / 60174
LoadSavegame (14 - 4/29/2013 10:07:33 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ClientReceivingData(NetworkMessageType, String)
Game:ClientReceivingEncodedData(String)
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:MainUpdateLogic()
MainCameraLogic:Update()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Parsing Encoded Lines... 58500 / 60174
LoadSavegame (15 - 4/29/2013 10:07:34 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Checking Capturable Population...
LoadSavegame (16 - 4/29/2013 10:07:34 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Load Complete!
LoadSavegame (17 - 4/29/2013 10:07:34 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:MainUpdateLogic()
MainCameraLogic:Update()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:MainUpdateLogic()
MainCameraLogic:Update()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

AI Loop Started
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:MainUpdateLogic()
MainCameraLogic:Update()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:set_IsAIRunning(Boolean)
Game:ClearEntireGame(Boolean, Boolean)
Game:ShutdownGame(Boolean, Boolean)
InGameMenu:<SubclassInit>b__8()
ConfirmPopup:HandleConfirmClick()
ArcenQueuedButtonClickDelegate:Execute()
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Starting Load...
LoadSavegame (0 - 4/29/2013 10:50:14 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (1 - 4/29/2013 10:50:14 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (2 - 4/29/2013 10:50:14 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
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Loading File...
LoadSavegame (3 - 4/29/2013 10:50:14 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (4 - 4/29/2013 10:50:14 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (5 - 4/29/2013 10:50:15 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (6 - 4/29/2013 10:50:15 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (7 - 4/29/2013 10:50:15 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (8 - 4/29/2013 10:50:15 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (9 - 4/29/2013 10:50:15 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (10 - 4/29/2013 10:50:15 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Loading File...
LoadSavegame (11 - 4/29/2013 10:50:15 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Decompressing Saved Data...
LoadSavegame (12 - 4/29/2013 10:50:15 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Parsing Saved Data...
LoadSavegame (13 - 4/29/2013 10:50:15 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Parsing Saved Data...
LoadSavegame (14 - 4/29/2013 10:50:15 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Parsing Encoded Lines... 4500 / 60491
LoadSavegame (14 - 4/29/2013 10:50:15 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ClientReceivingData(NetworkMessageType, String)
Game:ClientReceivingEncodedData(String)
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:MainUpdateLogic()
MainCameraLogic:Update()
 
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UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Checking Capturable Population...
LoadSavegame (16 - 4/29/2013 10:50:17 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Load Complete!
LoadSavegame (17 - 4/29/2013 10:50:17 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:MainUpdateLogic()
MainCameraLogic:Update()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:MainUpdateLogic()
MainCameraLogic:Update()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

AI Loop Started
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:MainUpdateLogic()
MainCameraLogic:Update()
 
(Filename: C:/BuildAgent/work/6bc5f79e0a4296d6/Runtime/ExportGenerated/StandalonePlayer/BaseClass.cpp Line: 2505)

Crash!!!

========== Outputing stack ==================

SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Indie Games\AI War;C:\Program Files (x86)\Indie Games\AI War;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'STP'
OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
C:\Program Files (x86)\Indie Games\AI War\AIWar.exe:AIWar.exe (00400000), size: 7241728 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Indie Games\AI War\AIWar.exe', fileVersion: 3.3.0.63135
C:\Windows\SysWOW64\ntdll.dll:ntdll.dll (77C90000), size: 1572864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\ntdll.dll', fileVersion: 6.1.7601.17725
C:\Windows\syswow64\kernel32.dll:kernel32.dll (768E0000), size: 1114112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\kernel32.dll', fileVersion: 6.1.7601.18015
C:\Windows\syswow64\KERNELBASE.dll:KERNELBASE.dll (76C50000), size: 290816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\KERNELBASE.dll', fileVersion: 6.1.7601.18015
C:\Windows\syswow64\USER32.dll:USER32.dll (76ED0000), size: 1048576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USER32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\GDI32.dll:GDI32.dll (76DB0000), size: 589824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\GDI32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\LPK.dll:LPK.dll (76B50000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\LPK.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\USP10.dll:USP10.dll (76790000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USP10.dll', fileVersion: 1.626.7601.18009
C:\Windows\syswow64\msvcrt.dll:msvcrt.dll (76830000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\msvcrt.dll', fileVersion: 7.0.7601.17744
C:\Windows\syswow64\ADVAPI32.dll:ADVAPI32.dll (76CA0000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ADVAPI32.dll', fileVersion: 6.1.7601.17514
C:\Windows\SysWOW64\sechost.dll:sechost.dll (771E0000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\sechost.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\RPCRT4.dll:RPCRT4.dll (766A0000), size: 983040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\RPCRT4.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\SspiCli.dll:SspiCli.dll (75370000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SspiCli.dll', fileVersion: 6.1.7601.17856
C:\Windows\syswow64\CRYPTBASE.dll:CRYPTBASE.dll (75360000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPTBASE.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\SHELL32.dll:SHELL32.dll (756B0000), size: 12886016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHELL32.dll', fileVersion: 6.1.7601.17859
C:\Windows\syswow64\SHLWAPI.dll:SHLWAPI.dll (76BF0000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHLWAPI.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\ole32.dll:ole32.dll (769F0000), size: 1425408 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ole32.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\VERSION.dll:VERSION.dll (6FE50000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (70E50000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OPENGL32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\GLU32.dll:GLU32.dll (70E20000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GLU32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DDRAW.dll:DDRAW.dll (6DF80000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DDRAW.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (739F0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DCIMAN32.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\SETUPAPI.dll:SETUPAPI.dll (77230000), size: 1691648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SETUPAPI.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\CFGMGR32.dll:CFGMGR32.dll (77200000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CFGMGR32.dll', fileVersion: 6.1.7601.17621
C:\Windows\syswow64\OLEAUT32.dll:OLEAUT32.dll (76610000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\OLEAUT32.dll', fileVersion: 6.1.7601.17676
C:\Windows\syswow64\DEVOBJ.dll:DEVOBJ.dll (76B70000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\DEVOBJ.dll', fileVersion: 6.1.7601.17621
C:\Windows\system32\dwmapi.dll:dwmapi.dll (72470000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\WINMM.dll:WINMM.dll (72F10000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\WS2_32.dll:WS2_32.dll (76D70000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WS2_32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\NSI.dll:NSI.dll (76B60000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\NSI.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\IMM32.dll:IMM32.dll (77060000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\IMM32.dll', fileVersion: 6.1.7601.17514
C:\Windows\syswow64\MSCTF.dll:MSCTF.dll (76530000), size: 835584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSCTF.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\HID.DLL:HID.DLL (5DBA0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\WSOCK32.dll:WSOCK32.dll (72F90000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WSOCK32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\MSACM32.dll:MSACM32.dll (65360000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385
C:\Windows\SysWOW64\nvinit.dll:nvinit.dll (72F50000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\nvinit.dll', fileVersion: 9.18.13.602
C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\detoured.dll:detoured.dll (0F000000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\detoured.dll'
C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\nvd3d9wrap.dll:nvd3d9wrap.dll (724D0000), size: 299008 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\nvd3d9wrap.dll', fileVersion: 8.17.13.602
C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\nvdxgiwrap.dll:nvdxgiwrap.dll (72490000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\nvdxgiwrap.dll', fileVersion: 8.17.13.602
C:\Windows\system32\uxtheme.dll:uxtheme.dll (727D0000), size: 524288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.1.7600.16385
C:\Program Files (x86)\Indie Games\AI War\AIWar_Data\Mono\mono.dll:mono.dll (10000000), size: 2179072 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Indie Games\AI War\AIWar_Data\Mono\mono.dll'
C:\Windows\syswow64\PSAPI.DLL:PSAPI.DLL (76EC0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\PSAPI.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\MSWSOCK.dll:MSWSOCK.dll (72860000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSWSOCK.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\d3d9.dll:d3d9.dll (64800000), size: 1847296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d9.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\d3d8thk.dll:d3d8thk.dll (65290000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\d3d8thk.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\nvumdshim.dll:nvumdshim.dll (5D940000), size: 847872 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvumdshim.dll', fileVersion: 9.18.13.602
C:\Windows\system32\nvapi.dll:nvapi.dll (5D6C0000), size: 2560000 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvapi.dll', fileVersion: 9.18.13.602
C:\Windows\syswow64\WINTRUST.dll:WINTRUST.dll (76D40000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WINTRUST.dll', fileVersion: 6.1.7601.17940
C:\Windows\syswow64\CRYPT32.dll:CRYPT32.dll (76350000), size: 1171456 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPT32.dll', fileVersion: 6.1.7601.17856
C:\Windows\syswow64\MSASN1.dll:MSASN1.dll (76600000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\MSASN1.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\igdumdx32.dll:igdumdx32.dll (02550000), size: 598016 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\igdumdx32.dll', fileVersion: 8.15.10.2291
C:\Windows\system32\nvd3dum.dll:nvd3dum.dll (5C810000), size: 15376384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\nvd3dum.dll', fileVersion: 9.18.13.602
C:\Windows\system32\igdumd32.dll:igdumd32.dll (039D0000), size: 5771264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\igdumd32.dll', fileVersion: 8.15.10.2291
C:\Windows\system32\PowrProf.dll:PowrProf.dll (74260000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\PowrProf.dll', fileVersion: 6.1.7600.16385
C:\Windows\syswow64\CLBCatQ.DLL:CLBCatQ.DLL (764A0000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385
C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (74050000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\wbemcomn.dll:wbemcomn.dll (73FF0000), size: 376832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbemcomn.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (72450000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTSP.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\rsaenh.dll:rsaenh.dll (72410000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\RpcRtRemote.dll:RpcRtRemote.dll (6E590000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RpcRtRemote.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (70E10000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (6EE70000), size: 614400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\NTDSAPI.dll:NTDSAPI.dll (73DB0000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NTDSAPI.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\xinput9_1_0.dll:xinput9_1_0.dll (73DA0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\xinput9_1_0.dll', fileVersion: 6.1.7600.16385
C:\Windows\System32\MMDevApi.dll:MMDevApi.dll (653C0000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\MMDevApi.dll', fileVersion: 6.1.7601.17514
C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (6CA40000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\PROPSYS.dll', fileVersion: 7.0.7601.17514
C:\Windows\system32\wdmaud.drv:wdmaud.drv (6EAF0000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wdmaud.drv', fileVersion: 6.1.7601.17514
C:\Windows\system32\ksuser.dll:ksuser.dll (6EDC0000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ksuser.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\AVRT.dll:AVRT.dll (6EDB0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AVRT.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (65380000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AUDIOSES.DLL', fileVersion: 6.1.7601.17514
C:\Windows\system32\msacm32.drv:msacm32.drv (6C290000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msacm32.drv', fileVersion: 6.1.7600.16385
C:\Windows\system32\midimap.dll:midimap.dll (65350000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\midimap.dll', fileVersion: 6.1.7600.16385
C:\Program Files (x86)\Indie Games\AI War\AIWar_Data\Plugins\GetHasFocus.dll:GetHasFocus.dll (703F0000), size: 212992 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Indie Games\AI War\AIWar_Data\Plugins\GetHasFocus.dll'
C:\Windows\system32\mlang.dll:mlang.dll (70440000), size: 188416 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\mlang.dll', fileVersion: 6.1.7600.16385
C:\Windows\System32\wshtcpip.dll:wshtcpip.dll (72850000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wshtcpip.dll', fileVersion: 6.1.7600.16385
C:\Windows\System32\wship6.dll:wship6.dll (6FD50000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\wship6.dll', fileVersion: 6.1.7600.16385
C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL:WLIDNSP.DLL (6E190000), size: 147456 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL', fileVersion: 6.500.3165.0
C:\Windows\system32\DNSAPI.dll:DNSAPI.dll (70D00000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DNSAPI.dll', fileVersion: 6.1.7601.17570
C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (6EE00000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514
C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (6EDF0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\rasadhlp.dll:rasadhlp.dll (6E1C0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rasadhlp.dll', fileVersion: 6.1.7600.16385
C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (6EAB0000), size: 229376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\dbghelp.dll:dbghelp.dll (3F680000), size: 962560 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dbghelp.dll', fileVersion: 6.1.7601.17514
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.

' (Address: 007C597C)
ERROR: SymGetLineFromAddr64, GetLastError: 'Attempt to access invalid address.

' (Address: 007C597C)
007C597C (AIWar): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.

' (Address: 004C46F9)
ERROR: SymGetLineFromAddr64, GetLastError: 'Attempt to access invalid address.

' (Address: 004C46F9)
004C46F9 (AIWar): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.

' (Address: 004C5477)
ERROR: SymGetLineFromAddr64, GetLastError: 'Attempt to access invalid address.

' (Address: 004C5477)
004C5477 (AIWar): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.

' (Address: 00707189)
ERROR: SymGetLineFromAddr64, GetLastError: 'Attempt to access invalid address.

' (Address: 00707189)
00707189 (AIWar): (filename not available): (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.

' (Address: 00712BFA)
ERROR: SymGetLineFromAddr64, GetLastError: 'Attempt to access invalid address.

' (Address: 00712BFA)
00712BFA (AIWar): (filename not available): (function-name not available)

========== End of Outputing stack ===========

output_log.txt (52,218 bytes)   

RockyBst

May 2, 2013 6:19 pm

reporter  

crash.dmp (81,053 bytes)

RockyBst

May 2, 2013 6:19 pm

reporter  

error.log (32,056 bytes)

RockyBst

May 2, 2013 6:19 pm

reporter  

report.ini (910 bytes)

RockyBst

May 2, 2013 6:21 pm

reporter   ~0031562

Windows 7, x64.

Issue History

Date Modified Username Field Change
May 2, 2013 6:19 pm RockyBst New Issue
May 2, 2013 6:19 pm RockyBst File Added: output_log.txt
May 2, 2013 6:19 pm RockyBst Summary Game crashes on => Game crashes after long sessions
May 2, 2013 6:19 pm RockyBst File Added: crash.dmp
May 2, 2013 6:19 pm RockyBst File Added: error.log
May 2, 2013 6:19 pm RockyBst File Added: report.ini
May 2, 2013 6:21 pm RockyBst Note Added: 0031562
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception