View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011096 | AI War 1 / Classic | Suggestion - New Unit Ideas - Bonus Ships | May 3, 2013 1:04 pm | May 7, 2013 2:05 pm | |
Reporter | onyhow | Assigned To | |||
Status | new | Resolution | open | ||
Summary | 0011096: Electronic Warfare Starship | ||||
Description | Lightly armed starship that is designed to disrupt enemy spacecraft's electronics system, reducing their combat capability. I have 3 ideas on how to do this: *My initial idea is for the ship to shoot shots that cause effect to ships hit, with multishot but slow firing cycle, and is best for disrupting low cap ships *Another system that might work: basically make it have tabbed abilities like champions and run the abilities on either global cooldown, resource of some kind, or individual cooldown. * System 3 is a bit like Riot Control Starship, where it's basically modular ship with each mark giving new modules that aren't just fort/champion style upgraded guns... Ship's (I imagine for cap of 1 or 2 only) abilities may or may not include (these are examples): To enemies: * Reduce enemy firing range * Jam enemy fire cycle * Reduce speed To friendlies: * Temporary force field immunity * Boosted firing range I think this might be either unlock (for first and third system), or an experimental unit (for 2nd system) | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||