View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011110 | Skyward Collapse | Crash/Exception | May 3, 2013 4:00 pm | May 3, 2013 4:04 pm | |
Reporter | Penumbra | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | .800 Alpha Release | ||||
Fixed in Version | .801 | ||||
Summary | 0011110: Assert failure at turn end. UI disappears | ||||
Description | I just reached turn 40 and, after finished my actions for the Blue side, and a assert was tripped in the message log. The UI for showing the turns disappeared and it would not let me continue. The game was still responding, and the esc menu worked correctly. I was able to save the game. Upon restarting, I was able to load and the same message appears. ProcessAssertionFailure while IsInAbilityDeserializationOrProcessing, Message: Object reference not set to an instance of an object at World.HandleMilitary () [0x00000] in <filename unknown>:0 at World.HandlePostProductionHostAI () [0x00000] in <filename unknown>:0 at Ability.TryExecuteInner (.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) [0x00000] in <filename unknown>:0 QueuedAbilityUse.Ability.TypeData.Type:HandlePostProductionHostAI QueuedAbilityUse.MessageID:1110 Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:21 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.ProcessAssertionFailure(System.String Message) at Ability.TryExecuteInner(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at Ability.TryExecute(.QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result) at QueuedAbilityUse.TryExecute() at Game.ProcessSimStep() at Game.RunNextCycle(Boolean DoRendering) at Game.RunFrame() at MainCameraLogic.MainUpdateLogic() at MainCameraLogic.Update() | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
May 3, 2013 4:00 pm | Penumbra | New Issue | |
May 3, 2013 4:00 pm | Penumbra | File Added: One.save | |
May 3, 2013 4:04 pm | Chris_McElligottPark | Internal Weight | => New |
May 3, 2013 4:04 pm | Chris_McElligottPark | Note Added: 0031603 | |
May 3, 2013 4:04 pm | Chris_McElligottPark | Status | new => resolved |
May 3, 2013 4:04 pm | Chris_McElligottPark | Fixed in Version | => .801 |
May 3, 2013 4:04 pm | Chris_McElligottPark | Resolution | open => fixed |
May 3, 2013 4:04 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |