View Issue Details

IDProjectCategoryLast Update
0011113Skyward CollapseGameplay IdeaMay 3, 2013 4:17 pm
Reporternas1m Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version.800 Alpha Release 
Summary0011113: Reduce number of actions during the first X turns of round 1?
DescriptionAfter leaving round 0 and entering round 1 I noticed that I was very reluctant to spend most of my actions after the first military units made it to the field. It simply felt that I would build up additional complexity before actually having a clue how my decisions from round 0 would play out. It felt slightly fishy, though.

Maybe reduce the number of actions per turn until the player can be assumed to have a proper grasp of what is going on?
TagsNo tags attached.
Internal WeightNew

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Chris_McElligottPark

May 3, 2013 4:17 pm

administrator   ~0031609

There's no harm in saving them up, and if you keep saving them you get points; 1500 points per "wasted" action. I wouldn't want to slow the start of the game to a crawl for some minor hesitation there.

Issue History

Date Modified Username Field Change
May 3, 2013 4:08 pm nas1m New Issue
May 3, 2013 4:17 pm Chris_McElligottPark Internal Weight => New
May 3, 2013 4:17 pm Chris_McElligottPark Note Added: 0031609
May 3, 2013 4:17 pm Chris_McElligottPark Status new => closed
May 3, 2013 4:17 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 3, 2013 4:17 pm Chris_McElligottPark Resolution open => won't fix
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea