View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011113 | Skyward Collapse | Gameplay Idea | May 3, 2013 4:08 pm | May 3, 2013 4:17 pm | |
Reporter | nas1m | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | .800 Alpha Release | ||||
Summary | 0011113: Reduce number of actions during the first X turns of round 1? | ||||
Description | After leaving round 0 and entering round 1 I noticed that I was very reluctant to spend most of my actions after the first military units made it to the field. It simply felt that I would build up additional complexity before actually having a clue how my decisions from round 0 would play out. It felt slightly fishy, though. Maybe reduce the number of actions per turn until the player can be assumed to have a proper grasp of what is going on? | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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There's no harm in saving them up, and if you keep saving them you get points; 1500 points per "wasted" action. I wouldn't want to slow the start of the game to a crawl for some minor hesitation there. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 3, 2013 4:08 pm | nas1m | New Issue | |
May 3, 2013 4:17 pm | Chris_McElligottPark | Internal Weight | => New |
May 3, 2013 4:17 pm | Chris_McElligottPark | Note Added: 0031609 | |
May 3, 2013 4:17 pm | Chris_McElligottPark | Status | new => closed |
May 3, 2013 4:17 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 3, 2013 4:17 pm | Chris_McElligottPark | Resolution | open => won't fix |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |