View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011158 | Skyward Collapse | Gameplay Issue | May 3, 2013 7:58 pm | May 17, 2013 1:04 pm | |
Reporter | Cyprene | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | .801 | ||||
Summary | 0011158: What to do at start unclear | ||||
Description | The tutorial tells you to build a resource chain and a barracks in each town, but it's not really clear which unit you should be aiming for or why. Something like, "For starters, try plunking down some Chapmen, a barracks, a pig farm and a butcher." would make the beginning a little more directed. Also, a paragraph or so at the start about what you're doing would be very helpful to for people who are just coming in. "Your job is to expand this continent and keep these two sides fighting. Start by building things." Something like that. I know what I'm doing because I've been reading the forums, but if I hadn't I'd just be staring at a big flying island and be totally clueless. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Did you start with the tutorial edict? It says to build chapmen, and it tells you what your goals are twice... It also tells you to build a barracks, and to make sure it produces something. It also tells you to read the tooltips for more info. And then the barracks shows you precisely what you need to build any given unit. You're not the first to say something like this, though, so I'm tearing my hair out a little. ;) |
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I did, yes. I read the tooltips and I did get a production chain up for some infantry guys, as well as chapmen. I think a lot of the problem I was having is that since you can place buildings for free in the pre-game, I didn't realize that I needed things like woodcutters and stone masons to place more buildings. So once the game started I quickly found myself unable to do anything. Even a quick page of "Here's the resource types. Here's what they can build. Here's what you're going to want to have in every town, and then you can specialize into these things." would go a long, long way towards making it easier to understand. |
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Hmmm... it does still show all that in the tooltips, despite noting also that it's free. I went out of my way to make sure it would show you the normal costs. The thing is that with so many resources and so forth, trying to summarize the resource chain would be massive and not something anyone retain. What they really need is a reference. A reference like... the tooltips. But I see your point. Making a bigger deal about rock quarries and stone cutters and a few other basics would make good sense. The very next request I'm going to get, though, is to make that information hang around on the screen during the tutorial, because otherwise people can't remember that many things (heck, I could not, with a new game). So this will have to wait a bit, but I think it's a good idea -- thanks. |
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The tutorial should walk you through everything you need to do to get a military building producing units. And I mean everything. The AI War tutorials, for example, held your hand until they were certain you knew how to do the important stuff. People who want to learn by experiment can still do so, by simply not selecting the tutorial. |
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Yep, that's true. What I need to basically make it do is be a little more hand-holdy in those first turns, and make sure you put down some stuff in certain places. I wasn't sure if that was going to be needed, but again -- that's part of why we do the alpha, is to find out that sort of thing. Thanks for the feedback, it is extremely valuable to know when people feel frustrated and specifically by what. When we know, we can do something about it! |
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I would list the following absolute necessities in addition to the barracks, even though that they are obvious: - Wood and carpenter - Rock and stone carpenter (especially since Norse's basic archer also depletes them!) The resources at the bottom of the resource chain should be explicitly told to the player. Without them you'll get stuck after the start of the game and have to airdrop resources (not a good sign of having fun. :D) |
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I would also suggest a little text about the Basic Ressources and how many you should aim to in the first rounds. Also a small text about the first 2-3 Basic Units and there strengths would be very helpful for the beginning. |
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I agree with this point. When I first started there's an overload of resources available and its quite overwhelming to figure out what you need to do, what resources are important. The fact that some resources can be built next to town, and others can't. One requires another, etc. On another note, the game refers to needing "Wood cutters" but the building is just called "wood" that is extremely confusing and it took me quite awhile of wondering where the heck is the woodcutter before I figured it out. |
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One idea would be to arrange the buildings as a DAG (directed acyclic graph). I think this could be done in 3 total rows? and I think that each building has at most 2 other buildings as input? Edit: Whelp, that ate my formatting. Example attached as asci art. |
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AsciiArtDag.txt (278 bytes)
I.e: Woodcutter Iron Diamond | / | | v / v / Carpenter | Smelter / | \ / \ / v \ | \ / Fletcher Smithy Jeweller |
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Even a sentence in the tooltips for the resources would help a lot. "Pig Farm: Used by the butcher to make bacon. Bacon is required for all infantry units." Something like that. |
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I agree with this one. I have nothing against learning by doing, but I didnt think the tutorial gave enough info to quite learn the basics. My first hour with the game was me sticking random things in random places and hoping that I could learn something from the results. Other players might not be so tolerant of this idea, particularly with so many games lately having overdone tutorials that explain even simple things in extreme detail. |
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Completely new tutorial! |
Date Modified | Username | Field | Change |
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May 3, 2013 7:58 pm | Cyprene | New Issue | |
May 3, 2013 8:07 pm | Chris_McElligottPark | Note Added: 0031654 | |
May 3, 2013 9:30 pm | Cyprene | Note Added: 0031682 | |
May 3, 2013 9:34 pm | Chris_McElligottPark | Note Added: 0031684 | |
May 3, 2013 11:31 pm | Faulty Logic | Note Added: 0031707 | |
May 3, 2013 11:33 pm | Chris_McElligottPark | Note Added: 0031710 | |
May 4, 2013 1:51 am | zharmad | Note Added: 0031727 | |
May 4, 2013 6:06 am | tigersfan | Internal Weight | => Feature Suggestion |
May 4, 2013 6:06 am | tigersfan | Status | new => considering |
May 4, 2013 6:14 am | Shumbok | Note Added: 0031740 | |
May 4, 2013 9:28 am | madcow | Note Added: 0031757 | |
May 4, 2013 5:42 pm | Kjara | Note Added: 0031783 | |
May 4, 2013 5:42 pm | Kjara | Note Edited: 0031783 | |
May 4, 2013 5:43 pm | Kjara | File Added: AsciiArtDag.txt | |
May 4, 2013 6:31 pm | Cyprene | Note Added: 0031786 | |
May 5, 2013 11:13 am | Misery | Note Added: 0031817 | |
May 17, 2013 1:04 pm | Chris_McElligottPark | Note Added: 0032333 | |
May 17, 2013 1:04 pm | Chris_McElligottPark | Status | considering => resolved |
May 17, 2013 1:04 pm | Chris_McElligottPark | Resolution | open => fixed |
May 17, 2013 1:04 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |