View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011168 | Skyward Collapse | Balance Issue | May 3, 2013 8:49 pm | May 3, 2013 9:35 pm | |
Reporter | Cinth | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | .801 | ||||
Summary | 0011168: Unit damage | ||||
Description | Basically if a unit attacks a tile that has an enemy unit and building, its damage output doubles. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
|
Yes, all enemies damage both the tile and the unit. |
|
Thanks for the clarification. |
|
No problem; it's one of those things where players wonder if it's bugged because it's an alpha. But when it's actually the main game, hopefully people don't wonder if every rule is a bug. ;) |
|
For me it was one of those either it is or it isn't cases. I don't think it is explained in the game anywhere, so safer to report it and get clarification. Later if it comes up in beta, we have an answer waiting in the wings. :) |
|
Oh absolutely: when in doubt, report, for sure! |
Date Modified | Username | Field | Change |
---|---|---|---|
May 3, 2013 8:49 pm | Cinth | New Issue | |
May 3, 2013 9:06 pm | Chris_McElligottPark | Internal Weight | => New |
May 3, 2013 9:06 pm | Chris_McElligottPark | Note Added: 0031666 | |
May 3, 2013 9:06 pm | Chris_McElligottPark | Status | new => closed |
May 3, 2013 9:06 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 3, 2013 9:06 pm | Chris_McElligottPark | Resolution | open => no change required |
May 3, 2013 9:10 pm | Cinth | Note Added: 0031670 | |
May 3, 2013 9:17 pm | Chris_McElligottPark | Note Added: 0031676 | |
May 3, 2013 9:20 pm | Cinth | Note Added: 0031677 | |
May 3, 2013 9:35 pm | Chris_McElligottPark | Note Added: 0031685 | |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |