View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011169 | Skyward Collapse | Gameplay Idea | May 3, 2013 8:52 pm | May 3, 2013 9:14 pm | |
Reporter | JAlfredGoodwin | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Product Version | .801 | ||||
Summary | 0011169: Chapmen should move through chapmen | ||||
Description | After noticing a resource stall, I found that my chapmen could not move through each other, and it had caused a stall. Perhaps, if a chapman has enough move points to reach an empty space beyond another chapman, it should be allowed to move through. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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I think same thing is happening with military units. |
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I am fine with this happening with mil, but it sucks for the chapmen, causes a resource stall that you cannot end |
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Having units move through one another is a big no-no because that leads to them stopping on each other or having to precalculate their route in a really confusing way. The basic problem, however, has been that people are having at least 3x as many units as intended, and thus the traffic jams are horrendous. The next version brings the unit counts down and should largely solve your woes here. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 3, 2013 8:52 pm | JAlfredGoodwin | New Issue | |
May 3, 2013 9:02 pm | orzelek | Note Added: 0031661 | |
May 3, 2013 9:05 pm | JAlfredGoodwin | Note Added: 0031663 | |
May 3, 2013 9:14 pm | Chris_McElligottPark | Internal Weight | => New |
May 3, 2013 9:14 pm | Chris_McElligottPark | Note Added: 0031673 | |
May 3, 2013 9:14 pm | Chris_McElligottPark | Status | new => closed |
May 3, 2013 9:14 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 3, 2013 9:14 pm | Chris_McElligottPark | Resolution | open => not fixable |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |