View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011228 | Skyward Collapse | Gameplay Idea | May 4, 2013 2:58 pm | May 17, 2013 1:22 pm | |
Reporter | Cyborg | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | .802 | ||||
Summary | 0011228: Consider making buildings upgradable instead of requiring as many tiles | ||||
Description | For example, make the archery building upgradable instead of having to add a Fletcher, Carpenter, and so on. Or make those buildings part of the upgrade process. That would be clearer as to what's missing. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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No more building upgrades needed at all in general. In terms of the resource flow, that's a huge part of the game... |
Date Modified | Username | Field | Change |
---|---|---|---|
May 4, 2013 2:58 pm | Cyborg | New Issue | |
May 5, 2013 1:52 pm | tigersfan | Internal Weight | => Feature Suggestion |
May 5, 2013 1:52 pm | tigersfan | Status | new => considering |
May 17, 2013 1:22 pm | Chris_McElligottPark | Note Added: 0032361 | |
May 17, 2013 1:22 pm | Chris_McElligottPark | Status | considering => closed |
May 17, 2013 1:22 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 17, 2013 1:22 pm | Chris_McElligottPark | Resolution | open => won't fix |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |