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IDProjectCategoryLast Update
0011232Skyward CollapseBug - OtherMay 17, 2013 3:00 pm
ReporterPepisolo Assigned Totigersfan  
Status resolvedResolutionopen 
Product Version.802 
Fixed in Version.900 
Summary0011232: Miscellaneous Spelling Errors
Description<ln id="ReloadingLangaugeFiles">Reloading **Langauge** Files From XML...</ln>

Language


<ln id="KeyBind_Name_ReturnToWorldCenter">**ReturnTo** World Center</ln>

Return to (?)


<ln id="Settings_DisableStaticSkyStormClouds_Tooltip">Causes the dark gray background clouds to not draw during windstorms. For low-end graphics cards that are struggling during windstorms, this can make a big difference while still keeping the **precipition** on.</ln>

Precipitation


<ln id="GameEntityType_Desc_DiamondResource">Used by the **Jewler** to make Jewlery.</ln>

Jeweler


<ln id="GameEntityType_DescHowToGet_BaconFinishedGood">Created on-demand by **slaughering** pigs (from pig farms) at a butcher.</ln>

Slaughtering


<ln id="GameEntityType_DescHowToGet_MuttonFinishedGood">Created on-demand by **slaughering** sheep (from sheep farms) at a butcher.</ln>

Slaughtering


<ln id="GameEntityType_Desc_PandorasBox">Grants the first five humans to claim it a 6x **atack** bonus, health, and auto-regen bonus, as well as the ability to fly. However, it also unleashes two angry bandits into the world at the end of the turn.</ln>

Attack


<ln id="GameEntityType_Desc_NemeanLion">Grants the first five humans to claim it a 3x **atack** bonus as well as full immunity to all human forms of attack. Better have some gods or some mythological creatures on hand to take these people down...</ln>

Attack


<ln id="GameEntityType_Desc_Chimera">**Chimaera** are fearsome on the battlefield, and able to fly over all obstacles.</ln>

Inconsistent spelling. Sometimes "Chimera" other times "Chimaera"


<ln id="GameEntityType_Desc_NorseHuscarl">A **comboination** of axemen and pikemen.</ln>

Combination


<ln id="TownCenterAddition_Placement">Town Buildings can only be constructed in the two rings of tiles surrounding a town center, town centers cannot be placed too close together, and town centers cannot be **smited**, so choose carefully where you place them!

Crime: Every turn, crime increases on all of your town centers depending on what round it is and what edict difficulty you have chosen. Crime is reduced substantially every time a human military unit emerges from the barracks, archery range, or siege workshop. If your crime rate meets or exceeds 100%, then each turn a new building in the town will be taken over by bandits, until at last the town center itself flips and it becomes a bandit town.

Enlightenment: See embassies for details.</ln>

I think it's supposed to be smote.


<ln id="WorldMapTileType_Desc_DefensiveTower">The ultimate in defenses! These towers can not be damaged by most enemy forces (thus creating a permanent blockade where they stand, unless **smited**). Careful, though -- also blocks foreign diplomats!

Even better, they block line of sight, meaning that most enemy forces cannot fire past them! As an added bonus, other buildings in the same town get a small health boost per tower added.</ln>

Smote...?

<ln id="WorldMapTileType_Desc_DiamondMine">Produces diamonds, which the **jewler** uses to make jewlery.</ln>

Jeweler


<ln id="WorldMapTileType_Desc_SunstoneShrine">Makes Sunstone from Moonstone. Sunstone is used to **creat** god tokens, and entice the gods to act.</ln>

Create


TagsNo tags attached.
Internal WeightPolish Tweak

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Issue History

Date Modified Username Field Change
May 4, 2013 4:30 pm Pepisolo New Issue
May 4, 2013 4:36 pm Pepisolo Description Updated
May 5, 2013 2:08 pm tigersfan Internal Weight => Polish Tweak
May 5, 2013 2:08 pm tigersfan Assigned To => tigersfan
May 5, 2013 2:08 pm tigersfan Status new => assigned
May 17, 2013 3:00 pm tigersfan Status assigned => resolved
May 17, 2013 3:00 pm tigersfan Fixed in Version => .900