View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011238 | Skyward Collapse | Gameplay Idea | May 4, 2013 7:31 pm | May 17, 2013 12:58 pm | |
Reporter | iozay | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0011238: Merge round 0 into one turn(per faction) | ||||
Description | Quote: Hearteater from the forums( http://www.arcengames.com/forums/index.php/topic,12992.0.html ) I think it might flow better, especially for the tutorial, if Round 0 was just one turn, and you got 15 Actions for each faction. That many rounds of setup I feel like I want to focus on laying out each town in a single shot, rather than bouncing back and forth. Also, I think I favour Round 0 being called "Setup" or "Prep" instead of Round 0. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Added it to mantis considering I agree with this idea :) |
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I *slightly* disagree, simply because part of the strategy of those first 4 turns is that resource producing buildings are active during that time. I like the added depth of having that priority in place. I would be OK if at least some of that benefit was preserved. The other alternative would be to allow buildings to produce a set number of turns worth of resources. If anyone else has any other ideas, I'd like to hear them as well. |
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I think the increased amount of time consumed and splitting your attention back and forth with no action in between is enough of a negative that it offsets the minimal strategy of placement order. |
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Just thought of one more option: have the Tutorial Edict split up the beginning into 4 rounds (unless the Tutorial will be moved to a separate mode entirely). That way, the game can still ease new users into it. In a way, it would be similar to the 'skip tutorial' option in AVWW2. |
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If we implement this, the tutorial need to be reworked into scripted events, however. |
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True--I think that is planned anyways. I guess as long as we get similar resources, I would be OK with the change. |
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Done a while back! |
Date Modified | Username | Field | Change |
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May 4, 2013 7:31 pm | iozay | New Issue | |
May 4, 2013 7:31 pm | iozay | Note Added: 0031793 | |
May 4, 2013 7:44 pm | Winge | Note Added: 0031794 | |
May 4, 2013 9:31 pm | Hearteater | Note Added: 0031797 | |
May 4, 2013 11:43 pm | Winge | Note Added: 0031800 | |
May 5, 2013 2:06 am | zharmad | Note Added: 0031803 | |
May 5, 2013 10:56 am | tigersfan | Internal Weight | => Feature Suggestion |
May 5, 2013 10:56 am | tigersfan | Status | new => strongly considering |
May 5, 2013 1:33 pm | Winge | Note Added: 0031823 | |
May 17, 2013 12:58 pm | Chris_McElligottPark | Note Added: 0032324 | |
May 17, 2013 12:58 pm | Chris_McElligottPark | Status | strongly considering => resolved |
May 17, 2013 12:58 pm | Chris_McElligottPark | Resolution | open => fixed |
May 17, 2013 12:58 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |