View Issue Details

IDProjectCategoryLast Update
0001124AI War 1 / ClassicBug - OtherNov 6, 2010 5:05 am
ReporterKToff Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.028 
Summary0001124: AI Loop error
DescriptionI just wanted to quickly try out the defender mode.

After some time I got an AI Loop error in the log repeating over and over and I noticed the Zenith Trader sitting idle on one of my planets. Shortly afterwards the AI stopped moving altogether. A couple of waves jumped in (on planets no longer under my control) and the ships are just sitting there, waiting for christmas...

I attached the save.
edit: + AI errors + output log
TagsNo tags attached.
Internal Weight

Activities

KToff

Nov 5, 2010 3:47 pm

reporter  

SittingAI.sav (316,441 bytes)

KToff

Nov 5, 2010 3:47 pm

reporter  

AIErrors.txt (762,034 bytes)

KToff

Nov 5, 2010 3:48 pm

reporter  

output_log.txt (14,305 bytes)   
Mono path[0] = 'E:/Games/AIWarUnity/AIWar_Data/Managed'
Mono path[1] = 'E:/Games/AIWarUnity/AIWar_Data/Mono'
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 8.17.12.5896]
    Renderer: NVIDIA GeForce GTX 285
    Vendor:   NVIDIA
    VRAM:     1024 MB
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Non platform assembly: data-03025FD8 (this message is harmless)
Non platform assembly: data-07AF0020 (this message is harmless)
Non platform assembly: data-07CD0048 (this message is harmless)
Non platform assembly: data-07CE7CD0 (this message is harmless)
Non platform assembly: data-079C0020 (this message is harmless)
Non platform assembly: data-03089FD0 (this message is harmless)
Non platform assembly: data-03091440 (this message is harmless)
Non platform assembly: data-07D19FC0 (this message is harmless)
Non platform assembly: data-07D43FD8 (this message is harmless)
Non platform assembly: data-07D54710 (this message is harmless)
Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\I18N.dll (this message is harmless)
        System.DllNotFoundException: E:/Games/AIWarUnity/AIWar_Data/Plugins/AIWarST.dll

  at (wrapper managed-to-native) Steamworks:InitSteam ()

  at Steamworks.Initialize () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Steamworks:Initialize()
MainCameraLogic:OnEnable()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\System.dll (this message is harmless)
OnApplicationPause
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MainCameraLogic:OnApplicationPause()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

OnApplicationFocus ; had focus: True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MainCameraLogic:OnApplicationFocus()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

MainCameraLogic.Start
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MainCameraLogic:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

MainCameraLogic.Instance = MainCameraLogic
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MainCameraLogic:StartInternal()
MainCameraLogic:FixedUpdate()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Platform assembly: E:\Games\AIWarUnity\AIWar_Data\Managed\System.Xml.dll (this message is harmless)
System.DllNotFoundException: E:/Games/AIWarUnity/AIWar_Data/Plugins/AIWarST.dll

  at (wrapper managed-to-native) Steamworks:InitSteam ()

  at Steamworks.Initialize () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
Steamworks:Initialize()
Game:LoadFirstCriticalData()
MainCameraLogic:StartInternal()
MainCameraLogic:FixedUpdate()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)


GameInit (0 - 11/5/2010 8:42:39 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)


GameInit (1 - 11/5/2010 8:42:39 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)


GameInit (2 - 11/5/2010 8:42:39 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)


GameInit (3 - 11/5/2010 8:42:39 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)


GameInit (4 - 11/5/2010 8:42:39 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)


GameInit (5 - 11/5/2010 8:42:40 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)


GameInit (6 - 11/5/2010 8:42:40 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)


GameInit (7 - 11/5/2010 8:42:40 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)


GameInit (8 - 11/5/2010 8:42:40 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)


GameInit (9 - 11/5/2010 8:42:41 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Starting Load...
LoadSavegame (0 - 11/5/2010 8:42:49 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Loading File...
LoadSavegame (1 - 11/5/2010 8:42:49 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Loading File...
LoadSavegame (2 - 11/5/2010 8:42:49 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Loading File...
LoadSavegame (3 - 11/5/2010 8:42:49 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Loading File...
LoadSavegame (4 - 11/5/2010 8:42:49 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Loading File...
LoadSavegame (5 - 11/5/2010 8:42:49 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Loading File...
LoadSavegame (6 - 11/5/2010 8:42:49 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Loading File...
LoadSavegame (7 - 11/5/2010 8:42:49 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Loading File...
LoadSavegame (8 - 11/5/2010 8:42:49 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Loading File...
LoadSavegame (9 - 11/5/2010 8:42:49 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Loading File...
LoadSavegame (10 - 11/5/2010 8:42:49 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Loading File...
LoadSavegame (11 - 11/5/2010 8:42:49 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Parsing Saved Data...
LoadSavegame (12 - 11/5/2010 8:42:49 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Parsing Saved Data...
LoadSavegame (13 - 11/5/2010 8:42:49 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ClientReceivingData(NetworkMessageType, String)
Game:ClientReceivingEncodedData(String)
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Parsing Saved Data...
LoadSavegame (14 - 11/5/2010 8:42:51 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Checking Capturable Population...
LoadSavegame (15 - 11/5/2010 8:42:51 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

Load Complete!
LoadSavegame (16 - 11/5/2010 8:42:51 PM)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
LoadingWindow:SubclassPreRender()
AbstractArcenWindow:Render(Vector3)
ArcenGUIManager:DrawGUI()
MainCameraLogic:OnGUI()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

AI Loop Cleared True, True
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:ClearAILoop(Boolean, Boolean, Boolean)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

AI Loop Started
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
AILoop:EnsureAIRunning()
LobbyPlayer:BeginGameAfterFullSync()
Game:ContinueLoadingGame()
Game:ContinueMultiStageProcess()
MainCameraLogic:Update()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

OnApplicationQuit
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
MainCameraLogic:OnApplicationQuit()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)

output_log.txt (14,305 bytes)   

keith.lamothe

Nov 5, 2010 4:24 pm

administrator   ~0002774

Thanks for letting us know; that's an error in hybrid code, hopefully I can reproduce it and thus get a line number.

keith.lamothe

Nov 5, 2010 4:44 pm

administrator   ~0002778

Thanks very much, the save allowed me to immediately reproduce the error, get the line number, and fix it :)

KToff

Nov 6, 2010 5:05 am

reporter   ~0002804

Glad to be of help. :-)

Issue History

Date Modified Username Field Change
Nov 5, 2010 3:47 pm KToff New Issue
Nov 5, 2010 3:47 pm KToff File Added: SittingAI.sav
Nov 5, 2010 3:47 pm KToff File Added: AIErrors.txt
Nov 5, 2010 3:48 pm KToff File Added: output_log.txt
Nov 5, 2010 3:48 pm KToff Description Updated
Nov 5, 2010 4:24 pm keith.lamothe Note Added: 0002774
Nov 5, 2010 4:44 pm keith.lamothe Note Added: 0002778
Nov 5, 2010 4:44 pm keith.lamothe Status new => resolved
Nov 5, 2010 4:44 pm keith.lamothe Resolution open => fixed
Nov 5, 2010 4:44 pm keith.lamothe Assigned To => keith.lamothe
Nov 6, 2010 5:05 am KToff Note Added: 0002804