View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011325 | Skyward Collapse | Gameplay Idea | May 5, 2013 6:24 pm | May 7, 2013 9:52 am | |
Reporter | Admiral | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Product Version | .800 Alpha Release | ||||
Summary | 0011325: Unit action replay suggestion - go back and view again | ||||
Description | SUGGESTION (and CONFUSION): Don't go to the next unit when I finish the playback of a unit action. Maybe I want to see that unit action again. Maybe I want the screen to stay where it was. It's nearly completely incomprehensible to see this thing move around quickly and then when it's over jump to another unit on the other side of the map and not have any idea what the heck happened. Turning auto-follow off helps. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
|
SUGGESTION: Allow me to return to a previous unit action to see it again. SUGGESTION: When all unit actions are over, don't immediately go to the next phase of the game. SUGGESTION: Keyboard commands for "actions to view" buttons. |
|
Okay, summary: - The current engine as is does not permit rollback and replay: the RNG-generator won't give the same outcome. So it's not likely to be implemented before release. - Auto-follow can now be turned off. - Please edit the title/make an explicit suggestion to reflect the keyboard commands. I would like to support that one for play-pause. I would prefer the next phase to automatically begin. |
|
The RNG isn't the reason that rewinding is impossible -- the fact that the game state has permanently changed is the reason that will never, ever, be possible without a complete rewrite of most of the simulation of the game. Once land has been killed, or a unit has died, they are literally gone. If you try to rewind, you'll get a nullreferenceexception and nothing else. If you try to rewind less important things like resource drops or health losses or gains, it's still unlikely to work right unless there are a fair number of extra pieces of data tracked specifically just so that rewind is possible on those actions. Same with movement. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 5, 2013 6:24 pm | Admiral | New Issue | |
May 5, 2013 6:25 pm | Admiral | Note Added: 0031837 | |
May 6, 2013 3:08 am | zharmad | Note Added: 0031872 | |
May 7, 2013 9:52 am | Chris_McElligottPark | Internal Weight | => New |
May 7, 2013 9:52 am | Chris_McElligottPark | Note Added: 0031936 | |
May 7, 2013 9:52 am | Chris_McElligottPark | Status | new => closed |
May 7, 2013 9:52 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 7, 2013 9:52 am | Chris_McElligottPark | Resolution | open => not fixable |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |