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IDProjectCategoryLast Update
0001134AI War 1 / ClassicSuggestion - New Unit Ideas - Economic and Utility UnitsNov 25, 2010 12:55 pm
Reporterthemachineissentient Assigned To 
Status consideringResolutionopen 
Product Version4.028 
Summary0001134: lots Candy suggestion: implement 967 as a utility unit
DescriptionSome sort of sensor that would allow you to view where the structures existed on a battlefield while still keeping the fog of war over the planet. Everything would show as dark, as if all your ships just died on the planet, but you could see the structures in the shadows and be able to locate them with the sidebar.

Why is this important? because often times, especially at most zoom levels, it is hard to locate where a guard post is or the eye without the sidebar available to lock onto a unit.
TagsNo tags attached.
Internal Weight

Relationships

related to 0000967 closedChris_McElligottPark user interface no longer displays sidebar on planets you have explored 

Activities

Chris_McElligottPark

Nov 23, 2010 8:40 pm

administrator   ~0004341

Out of scope for now, but possible for later. Possibly good for the community dlc poll suggestions.

sarnian

Nov 25, 2010 12:55 pm

reporter   ~0004501

I like this idea. It would also be handy to leave the structures visible on previously scouted planets where there were no active scouts remaining.

Issue History

Date Modified Username Field Change
Nov 5, 2010 6:35 pm themachineissentient New Issue
Nov 8, 2010 9:26 am Chris_McElligottPark Relationship added related to 0000967
Nov 23, 2010 8:40 pm Chris_McElligottPark Status new => confirmed
Nov 23, 2010 8:40 pm Chris_McElligottPark Note Added: 0004341
Nov 23, 2010 8:41 pm Chris_McElligottPark Status confirmed => considering
Nov 25, 2010 12:55 pm sarnian Note Added: 0004501