View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011417 | AI War 1 / Classic | Suggestion - Balance Tweaks | May 9, 2013 12:17 pm | May 9, 2013 12:18 pm | |
Reporter | Eternaly_Lost | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 6.027 | ||||
Summary | 0011417: Make Last Fallen Spire Shard always spawn at the closest AI Homeworld | ||||
Description | In my current game (120 world snake map), The final shard spawned next to the Homeworld at the other end of the map. At first I did not think this was bad, but I just watched my fleet get chewed up twice by the Special Forces at about 90 plants in. I have 80 planets and one AI homeworld colonized, but the shear amount of grind I need to break though, if it is even possible is insane at this point. It takes a full 2 hours to rebuild after each attack to get just one world. Meaning to win or get to the final shard, I am looking at at least 60 hours to finish this game. And that is going around with a fleet with over 28 Spire Dreadnoughts. Exo waves make up of hunter killers die faster and similar then the Special Forces. 100,000+ AI ships on low caps takes forever to kill. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
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May 9, 2013 12:17 pm | Eternaly_Lost | New Issue | |
May 9, 2013 12:18 pm | Eternaly_Lost | Summary | Make Last Fallen Spire Shard always spawn at the closest Homeworld => Make Last Fallen Spire Shard always spawn at the closest AI Homeworld |