View Issue Details

IDProjectCategoryLast Update
0011513Skyward CollapseGameplay IdeaMay 17, 2013 8:04 pm
Reporterzharmad Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version.816 
Fixed in Version.900 
Summary0011513: A couple of woe modifications
DescriptionCollapse: It currently turns mountains into hills, and lakes into swamps.
- Can we also have 30% of smiting swamps into nothing, 10% of smiting plains into swamps, and 30% of reducing hills to plains? There are several map types that do not get significantly affected by this woe.
- I suggest this because the replacement of lakes with swamps (3-MP cost) don't significantly alter unit pathing as long as there is a clear alternative to funnel them through. Getting a chance to jumble up you killing alley can also be good.

Human revolts:
- I noted that they are generally counter-able by diversifying your towns and saving up. Will need a game with token count-downs, but my previous inclinations was that there may need to be the chance of a small military threat as well. (1/2/3/4 with difficulty level).
- With a ban on siege weapons, as this is a simple revolt.

General:
- Serial Killer and Human Vanity tend to improve balance when you have an imbalanced situation. Vanity single-handedly saved both 1 Greek and 1 Norse town from being heavily damaged, from a previous Adamantine drop (spawned 6 siege weapons).
- This is more of a feedback - I'm not sure what to do. It can be nice to draw a breather.
- Drug Lord is harsh. Very harsh. This is mainly because you need many seers to produce any significant amount of mythological creatures. At higher-level play, players can be forced to set up a single seer-town for all of his resourcing needs. Not sure if beneficial on strategic diversity. Perhaps a %-chance is in order instead?

 - Guild Strike actually ends up being rather boring as it's not possible to do very much for that side. The player can then only do fish/rice/wood/rock/carpenter/stonemason, can't do towns for any myth tokens (only God tokens). Yes the player can smite land and plant land, but it's not a strategic. It can be nasty in combination with a bad following woe, so I'm a bit divided.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Chris_McElligottPark

May 17, 2013 7:48 pm

administrator   ~0032389

* The Revolution and Traitors woes have been made more dangerous, as now either barracks or archery units now spawn on the converted town when it flips. More spawn on higher difficulties.

Chris_McElligottPark

May 17, 2013 7:50 pm

administrator   ~0032390

* Human Vanity now no longer is available to befall you at difficulties higher than Medium, as it makes certain aspects of the game a lot easier in many cases.

Chris_McElligottPark

May 17, 2013 7:51 pm

administrator   ~0032391

* The number of turns a guild strike can last has been reduced from 6-12 to 3-5.
** Also, rather than being a Hard+ woe, it is now a Medium-to-Hard woe.

Chris_McElligottPark

May 17, 2013 8:00 pm

administrator   ~0032392

* Collapse has been updated. In addition to what it did before, it now also:
** Has a 30% chance of marshes getting smited into nothing, or in the case of Midoro Marsh map type turning to obsidian.
** Has a 10% chance of turning fields into marshes.
** Has a 30% chance of turning hills into fields.

Chris_McElligottPark

May 17, 2013 8:03 pm

administrator   ~0032393

* Drug Lord now strikes both factions instead of just one, so that its effects are not so unbalancing. It's still really harsh, but not quite so unbalancing between the sides.
** Drug Lord has also been turned into a Catastrophic woe, rather than a regular one. So you only have a chance of getting struck by it once per game, and still only on Expert difficulty.

Chris_McElligottPark

May 17, 2013 8:04 pm

administrator   ~0032394

Okay, I think that about does it. Generally I prefer multiple issues so that I can resolve them individually (or not, as the case may be), but in this case I think I've hit all the salient points.

Thanks!

Issue History

Date Modified Username Field Change
May 16, 2013 3:10 pm zharmad New Issue
May 16, 2013 3:12 pm zharmad Description Updated
May 16, 2013 3:13 pm zharmad Description Updated
May 16, 2013 5:30 pm zharmad Description Updated
May 16, 2013 5:30 pm zharmad Description Updated
May 16, 2013 5:32 pm zharmad Description Updated
May 17, 2013 11:14 am tigersfan Internal Weight => Feature Suggestion
May 17, 2013 11:14 am tigersfan Status new => considering
May 17, 2013 7:48 pm Chris_McElligottPark Note Added: 0032389
May 17, 2013 7:50 pm Chris_McElligottPark Note Added: 0032390
May 17, 2013 7:51 pm Chris_McElligottPark Note Added: 0032391
May 17, 2013 8:00 pm Chris_McElligottPark Note Added: 0032392
May 17, 2013 8:03 pm Chris_McElligottPark Note Added: 0032393
May 17, 2013 8:04 pm Chris_McElligottPark Note Added: 0032394
May 17, 2013 8:04 pm Chris_McElligottPark Status considering => resolved
May 17, 2013 8:04 pm Chris_McElligottPark Fixed in Version => .900
May 17, 2013 8:04 pm Chris_McElligottPark Resolution open => fixed
May 17, 2013 8:04 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea