View Issue Details

IDProjectCategoryLast Update
0011534Skyward CollapseBug - GameplayMay 19, 2013 8:16 pm
ReporterWinge Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version.817 
Summary0011534: Battering Ram on Live Enemy Structure Stuck
DescriptionI got the Inside Job woe, and thought Blue was in big trouble...it spawned a Level 3 Battering Ram on top of Blue's most important town! I even dropped a Palladium to keep the thing at bay. However, once the Palladium wore off...the ram would not attack! I think it is stuck on the building.

Blue may kill the poor thing off this turn. If not, you should see what I mean.
TagsNo tags attached.
Internal WeightNew

Activities

Winge

May 16, 2013 10:47 pm

reporter  

Winge-0817.save (16,282 bytes)

tigersfan

May 17, 2013 12:24 pm

reporter   ~0032317

Any chance you have this of a turn or two earlier? Blue does indeed kill it off during the movement phase.

Winge

May 17, 2013 6:20 pm

reporter   ~0032385

Unfortunately, no. In one of my replays, it looks like the Ram takes its turn. If I get a repeat, I will post another game.

Chris_McElligottPark

May 17, 2013 7:41 pm

administrator   ~0032388

I'm betting that this is fixed anyway by some of the other changes I've made in .819 to fix other similar reports by you. Knock on wood!

Winge

May 18, 2013 2:22 pm

reporter   ~0032424

Last edited: May 18, 2013 2:25 pm

Not quite the same unit, but I noticed that a Bandit Light Elf with Bloodlust (Mars Ascendent) seemed to get stuck on a building. It should survive a few turns; especially if you smite a little bit of the Greek town. It was acting normally, until it charged the Barracks and destroyed a unit, landing on the Fletcher. It stopped moving after that.

Winge

May 18, 2013 2:22 pm

reporter  

StalledElf.save (20,131 bytes)

Winge

May 18, 2013 2:26 pm

reporter   ~0032425

Added a save in 0.901 where a Light Elf is doing (or not doing, I suppose) the same thing. I may get another chance soon, as Inside Job is about to fire. I'll post more saves as I make them.

Winge

May 18, 2013 2:43 pm

reporter   ~0032426

Well...it didn't get stuck, but an enemy Arsonist self-destructed on top of one of my structures (Dyfflin Sheep Farm). It appears to self-destruct for no reason right at the beginning of the action step. To make it even better, 3 units attacked the empty tile for me. The ranged Siege units appear to work correctly.

Winge

May 18, 2013 2:44 pm

reporter  

Winge

May 18, 2013 3:37 pm

reporter  

StuckUnits.save (26,717 bytes)

Chris_McElligottPark

May 19, 2013 8:16 pm

administrator   ~0032464

From what I can tell, this has been resolved since the original reports. There have been a lot of tweaks to fix up unit AI, so I think that did it. Do let me know if you see it again, but in these saves the units in question now work, so that's good!

Issue History

Date Modified Username Field Change
May 16, 2013 10:47 pm Winge New Issue
May 16, 2013 10:47 pm Winge File Added: Winge-0817.save
May 17, 2013 12:24 pm tigersfan Note Added: 0032317
May 17, 2013 4:43 pm tigersfan Internal Weight => New
May 17, 2013 4:43 pm tigersfan Status new => feedback
May 17, 2013 6:20 pm Winge Note Added: 0032385
May 17, 2013 6:20 pm Winge Status feedback => new
May 17, 2013 7:41 pm Chris_McElligottPark Note Added: 0032388
May 17, 2013 7:41 pm Chris_McElligottPark Status new => closed
May 17, 2013 7:41 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
May 17, 2013 7:41 pm Chris_McElligottPark Resolution open => unable to reproduce
May 18, 2013 2:22 pm Winge Note Added: 0032424
May 18, 2013 2:22 pm Winge File Added: StalledElf.save
May 18, 2013 2:25 pm Winge Note Edited: 0032424
May 18, 2013 2:26 pm Winge Note Added: 0032425
May 18, 2013 2:26 pm Winge Status closed => feedback
May 18, 2013 2:26 pm Winge Resolution unable to reproduce => reopened
May 18, 2013 2:43 pm Winge Note Added: 0032426
May 18, 2013 2:43 pm Winge Status feedback => assigned
May 18, 2013 2:44 pm Winge File Added: ArsonistSelfDestruct.save
May 18, 2013 3:37 pm Winge File Added: StuckUnits.save
May 19, 2013 8:16 pm Chris_McElligottPark Note Added: 0032464
May 19, 2013 8:16 pm Chris_McElligottPark Status assigned => resolved
May 19, 2013 8:16 pm Chris_McElligottPark Resolution reopened => fixed