View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011534 | Skyward Collapse | Bug - Gameplay | May 16, 2013 10:47 pm | May 19, 2013 8:16 pm | |
Reporter | Winge | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | .817 | ||||
Summary | 0011534: Battering Ram on Live Enemy Structure Stuck | ||||
Description | I got the Inside Job woe, and thought Blue was in big trouble...it spawned a Level 3 Battering Ram on top of Blue's most important town! I even dropped a Palladium to keep the thing at bay. However, once the Palladium wore off...the ram would not attack! I think it is stuck on the building. Blue may kill the poor thing off this turn. If not, you should see what I mean. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Any chance you have this of a turn or two earlier? Blue does indeed kill it off during the movement phase. |
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Unfortunately, no. In one of my replays, it looks like the Ram takes its turn. If I get a repeat, I will post another game. |
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I'm betting that this is fixed anyway by some of the other changes I've made in .819 to fix other similar reports by you. Knock on wood! |
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Not quite the same unit, but I noticed that a Bandit Light Elf with Bloodlust (Mars Ascendent) seemed to get stuck on a building. It should survive a few turns; especially if you smite a little bit of the Greek town. It was acting normally, until it charged the Barracks and destroyed a unit, landing on the Fletcher. It stopped moving after that. |
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Added a save in 0.901 where a Light Elf is doing (or not doing, I suppose) the same thing. I may get another chance soon, as Inside Job is about to fire. I'll post more saves as I make them. |
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Well...it didn't get stuck, but an enemy Arsonist self-destructed on top of one of my structures (Dyfflin Sheep Farm). It appears to self-destruct for no reason right at the beginning of the action step. To make it even better, 3 units attacked the empty tile for me. The ranged Siege units appear to work correctly. |
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From what I can tell, this has been resolved since the original reports. There have been a lot of tweaks to fix up unit AI, so I think that did it. Do let me know if you see it again, but in these saves the units in question now work, so that's good! |
Date Modified | Username | Field | Change |
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May 16, 2013 10:47 pm | Winge | New Issue | |
May 16, 2013 10:47 pm | Winge | File Added: Winge-0817.save | |
May 17, 2013 12:24 pm | tigersfan | Note Added: 0032317 | |
May 17, 2013 4:43 pm | tigersfan | Internal Weight | => New |
May 17, 2013 4:43 pm | tigersfan | Status | new => feedback |
May 17, 2013 6:20 pm | Winge | Note Added: 0032385 | |
May 17, 2013 6:20 pm | Winge | Status | feedback => new |
May 17, 2013 7:41 pm | Chris_McElligottPark | Note Added: 0032388 | |
May 17, 2013 7:41 pm | Chris_McElligottPark | Status | new => closed |
May 17, 2013 7:41 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 17, 2013 7:41 pm | Chris_McElligottPark | Resolution | open => unable to reproduce |
May 18, 2013 2:22 pm | Winge | Note Added: 0032424 | |
May 18, 2013 2:22 pm | Winge | File Added: StalledElf.save | |
May 18, 2013 2:25 pm | Winge | Note Edited: 0032424 | |
May 18, 2013 2:26 pm | Winge | Note Added: 0032425 | |
May 18, 2013 2:26 pm | Winge | Status | closed => feedback |
May 18, 2013 2:26 pm | Winge | Resolution | unable to reproduce => reopened |
May 18, 2013 2:43 pm | Winge | Note Added: 0032426 | |
May 18, 2013 2:43 pm | Winge | Status | feedback => assigned |
May 18, 2013 2:44 pm | Winge | File Added: ArsonistSelfDestruct.save | |
May 18, 2013 3:37 pm | Winge | File Added: StuckUnits.save | |
May 19, 2013 8:16 pm | Chris_McElligottPark | Note Added: 0032464 | |
May 19, 2013 8:16 pm | Chris_McElligottPark | Status | assigned => resolved |
May 19, 2013 8:16 pm | Chris_McElligottPark | Resolution | reopened => fixed |