View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011553 | AI War 1 / Classic | GUI | May 18, 2013 8:23 am | May 18, 2013 8:23 am | |
Reporter | Tridus | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 6.030 | ||||
Summary | 0011553: Enabling Broken Golems (Hard) doesn't disable medium in the UI | ||||
Description | My previous game had Golems (Medium), and I decided to turn it up to hard in a new game. When I turned on hard, medium stayed selected. This doesn't affect the actual gameplay, in a test I had the hard energy cost and no AIP on activation. (Didn't play long enough to see if an exo would happen.) So it appears to just be a UI issue. This also applies to Botnet Golems and Spirecraft. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
May 18, 2013 8:23 am | Tridus | New Issue | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |