View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011559 | AI War 1 / Classic | Bug - Gameplay | May 18, 2013 3:29 pm | May 18, 2013 7:20 pm | |
Reporter | Toranth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 6.030 | ||||
Fixed in Version | 6.029 | ||||
Summary | 0011559: Hunter Plot causes Unhandled Errors when attempting to spawn special units | ||||
Description | Whenever the Special Forces attempts to spawn new units (approx. every minute) the special Hunter plot causes an UnhandledError. The stack trace is attached, as is a save game a few seconds before the error occurs. I am uncertain, but it seems to be aborting the entire Special Forces spawn, as no "LogicLog_AIMechanic_SpecialForces.txt" log file is ever created. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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UnhandledErrors.txt (5,946 bytes)
5/18/2013 2:58:05 PM (6.029) Mem: 166,797,312 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/18/2013 2:58:05 PM (6.029) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.IndexOutOfRangeException: Array index is out of range. at SpecialForcesLogic.CheckForSpawningHunterUnitsForIntensity (Int32 IntesityToCheck, Int32 ForPlayerNumber, System.Collections.Generic.List`1 CurrentSFUnits, System.Collections.Generic.List`1 ListToPopulate) [0x00000] in <filename unknown>:0 at SpecialForcesLogic.GetTypesToSpawnForHunterFromPlayer (Int32 specialForcesPostIndex, Int32 hunterPlayerIntensity, Int32 hunterPlayerNumber) [0x00000] in <filename unknown>:0 at SpecialForcesLogic.PerformPerGameSecondMainThreadLogic () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 Stack Trace: at SpecialForcesLogic.CheckForSpawningHunterUnitsForIntensity (Int32 IntesityToCheck, Int32 ForPlayerNumber, System.Collections.Generic.List`1 CurrentSFUnits, System.Collections.Generic.List`1 ListToPopulate) [0x00000] in <filename unknown>:0 at SpecialForcesLogic.GetTypesToSpawnForHunterFromPlayer (Int32 specialForcesPostIndex, Int32 hunterPlayerIntensity, Int32 hunterPlayerNumber) [0x00000] in <filename unknown>:0 at SpecialForcesLogic.PerformPerGameSecondMainThreadLogic () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 5/18/2013 3:22:29 PM (6.029) Mem: 103,329,792 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/18/2013 3:22:29 PM (6.029) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.IndexOutOfRangeException: Array index is out of range. at SpecialForcesLogic.CheckForSpawningHunterUnitsForIntensity (Int32 IntesityToCheck, Int32 ForPlayerNumber, System.Collections.Generic.List`1 CurrentSFUnits, System.Collections.Generic.List`1 ListToPopulate) [0x00000] in <filename unknown>:0 at SpecialForcesLogic.GetTypesToSpawnForHunterFromPlayer (Int32 specialForcesPostIndex, Int32 hunterPlayerIntensity, Int32 hunterPlayerNumber) [0x00000] in <filename unknown>:0 at SpecialForcesLogic.PerformPerGameSecondMainThreadLogic () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 Stack Trace: at SpecialForcesLogic.CheckForSpawningHunterUnitsForIntensity (Int32 IntesityToCheck, Int32 ForPlayerNumber, System.Collections.Generic.List`1 CurrentSFUnits, System.Collections.Generic.List`1 ListToPopulate) [0x00000] in <filename unknown>:0 at SpecialForcesLogic.GetTypesToSpawnForHunterFromPlayer (Int32 specialForcesPostIndex, Int32 hunterPlayerIntensity, Int32 hunterPlayerNumber) [0x00000] in <filename unknown>:0 at SpecialForcesLogic.PerformPerGameSecondMainThreadLogic () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 5/18/2013 3:25:35 PM (6.029) Mem: 104,005,632 Plat:WindowsPlayer -----------------------------------UnhandledErrors----------------------------------- 5/18/2013 3:25:35 PM (6.029) -----------------------------------Error-----------------------------------Log String: FixedUpdate: System.IndexOutOfRangeException: Array index is out of range. at SpecialForcesLogic.CheckForSpawningHunterUnitsForIntensity (Int32 IntesityToCheck, Int32 ForPlayerNumber, System.Collections.Generic.List`1 CurrentSFUnits, System.Collections.Generic.List`1 ListToPopulate) [0x00000] in <filename unknown>:0 at SpecialForcesLogic.GetTypesToSpawnForHunterFromPlayer (Int32 specialForcesPostIndex, Int32 hunterPlayerIntensity, Int32 hunterPlayerNumber) [0x00000] in <filename unknown>:0 at SpecialForcesLogic.PerformPerGameSecondMainThreadLogic () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 Stack Trace: at SpecialForcesLogic.CheckForSpawningHunterUnitsForIntensity (Int32 IntesityToCheck, Int32 ForPlayerNumber, System.Collections.Generic.List`1 CurrentSFUnits, System.Collections.Generic.List`1 ListToPopulate) [0x00000] in <filename unknown>:0 at SpecialForcesLogic.GetTypesToSpawnForHunterFromPlayer (Int32 specialForcesPostIndex, Int32 hunterPlayerIntensity, Int32 hunterPlayerNumber) [0x00000] in <filename unknown>:0 at SpecialForcesLogic.PerformPerGameSecondMainThreadLogic () [0x00000] in <filename unknown>:0 at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 |
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Strange, I never had any error appear for me with Hunter on 4/10 for both AIs, and I had the game going for an hour (2 if you count all of the pausing) |
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For 6.030: * Fixed a bug in the expansion Hunter plot where turning it all the way up to intensity 10 would cause unhandled errors periodically. This may have been an effort to shield you from what that plot does on intensity 10. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
May 18, 2013 3:29 pm | Toranth | New Issue | |
May 18, 2013 3:29 pm | Toranth | File Added: Hunter Plot Unhandled Error.sav | |
May 18, 2013 3:30 pm | Toranth | File Added: UnhandledErrors.txt | |
May 18, 2013 3:38 pm | Aklyon | Note Added: 0032431 | |
May 18, 2013 7:20 pm | keith.lamothe | Internal Weight | => New |
May 18, 2013 7:20 pm | keith.lamothe | Note Added: 0032435 | |
May 18, 2013 7:20 pm | keith.lamothe | Status | new => resolved |
May 18, 2013 7:20 pm | keith.lamothe | Fixed in Version | => 6.029 |
May 18, 2013 7:20 pm | keith.lamothe | Resolution | open => fixed |
May 18, 2013 7:20 pm | keith.lamothe | Assigned To | => keith.lamothe |