View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011627 | Skyward Collapse | Balance Issue | May 22, 2013 6:35 am | May 22, 2013 9:18 pm | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | .953 | ||||
Summary | 0011627: Allow Cerberus to attack adjacent units | ||||
Description | Currently, it just sits there... which means that other units have to pretty much crash into it in order to take damage, only as counter attacks. I've had plenty of times where there's an enemy just sitting right next to it, wrecking stuff, and it doesnt really help defend as it should in that situation. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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This really is what he's meant to do -- he's a big guard dog, made specifically for choke points. Super specialized? You bet. But the greeks are after all meant to have weaker mythologicals than the norse. Basically cerberus has no place on a battlefield; he's for guarding long lonely passages, and he's wicked good at doing that one thing. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 22, 2013 6:35 am | Misery | New Issue | |
May 22, 2013 9:18 pm | Chris_McElligottPark | Internal Weight | => New |
May 22, 2013 9:18 pm | Chris_McElligottPark | Note Added: 0032570 | |
May 22, 2013 9:18 pm | Chris_McElligottPark | Status | new => closed |
May 22, 2013 9:18 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 22, 2013 9:18 pm | Chris_McElligottPark | Resolution | open => no change required |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |