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IDProjectCategoryLast Update
0011633Skyward CollapseGameplay IdeaMay 22, 2013 10:39 pm
ReporterPenumbra Assigned To 
Status newResolutionopen 
Summary0011633: Highlight building choice during tutorial
DescriptionThe tutorial now, nicely, only lets the player place the exact building being requested.

For the first time player, it would be nice if the category icon and, subsequently, the building icon sparkled or glowed or did something else to draw the eye.

A player looking for the "quarry" might not notice that it is referred to as "rock" in the list.

Would speed up the learning.
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Chris_McElligottPark

May 22, 2013 10:33 pm

administrator   ~0032573

I thought about that. But -- isn't it better if the player gets used to finding these things the first time? Aka, familiarization with how the menu works right away, rather than not really getting a sense for it until later?

Penumbra

May 22, 2013 10:39 pm

reporter   ~0032574

Last edited: May 22, 2013 10:40 pm

I would leave all the tooltips active, so a player who wants to explore can. Even selectable, so they can see the tooltip of "we won't let you place that now." But, a subtle hint as to where to click would help those who can't find it.

(This comes from my wife, who is not in your demographic at all, so take this as you will. But, she had trouble even finding the right menu to start with. That, and the "rock/quarry" thing.)

Issue History

Date Modified Username Field Change
May 22, 2013 10:12 pm Penumbra New Issue
May 22, 2013 10:33 pm Chris_McElligottPark Note Added: 0032573
May 22, 2013 10:39 pm Penumbra Note Added: 0032574
May 22, 2013 10:39 pm Penumbra Note Edited: 0032574
May 22, 2013 10:40 pm Penumbra Note Edited: 0032574
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea