View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011649 | Skyward Collapse | Balance Issue | May 23, 2013 8:37 pm | May 24, 2013 4:56 pm | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.001 | ||||
Fixed in Version | 1.002 Hunting Through Rubble | ||||
Summary | 0011649: Brokkr and Norns much too easy to use | ||||
Description | Both of these are VERY strong effects, making many things free for the player. They're a bit like Palladium in that they're a beneficial effect ONLY, providing no downside, risk, or imbalance. I'm thinking one of two things should be done here: 1. Give these a secondary effect that adds an element of risk, whatever that may be. Spawning bandits or exploding buildings or whatever. This is the most interesting solution, at least to me, heh. 2. Do as you did with Palladium, and give these both a strong negative score value, as well as a heavy cooldown time; currently both have a cooldown of 10 turns, which.... yeah, not nearly enough for this type of power. Both of these tokens are quite useful, but both are wayyyyy overpowered right now due to their ease of use and lack of downsides. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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They are very expensive already (more so than the Greek 2). Bokkr usually has the effect of causing my military producers to put out units I don't want out. Norns can use the penalty cd and points. You can get up to 22 uses out of Norns while it is active (place with 9 AP saved then 4 turns of AP). Honestly the power in these two are very dependent on the player. I hardly use Mythological creatures, tokens and God powers. And Bokkr screws up my military compositions. |
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Well, the way I figured it, for those that do use mythological units alot, such as myself, these 2 become absurdly strong. They have a decent cost to them... but it's only a tough cost in the early game (by mid-game, for me, it's nothing), and their very effect also works towards making it so that the next use of them is even easier to do, because you can put more space towards getting incense/diamond and such instead of the resources that they are allowing you to not have to use. Dependant on the player indeed, but even something like Cornucopia is rather like that. Not to mention that giving them a positive score goes against the way other tokens of that sort works. Pure-benefit tokens like those or Palladium or whatever really should have a negative score to them, so the decision on wether or not to use them is more difficult. Right now, there's often little reason NOT to use them. Particularly as the Norse seem to need less diamond than the Greek do. |
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Fair enough! * The cooldown on Brokkr has been increased a great deal, and the points from him are also now negative. ** However, the cost in steel that he requires has been halved. ** The same is true for Norns, except in this case it is the incense cost that has been reduced by 1/3rd. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 23, 2013 8:37 pm | Misery | New Issue | |
May 23, 2013 9:41 pm | Cinth | Note Added: 0032595 | |
May 24, 2013 12:49 am | Misery | Note Added: 0032596 | |
May 24, 2013 4:56 pm | Chris_McElligottPark | Internal Weight | => New |
May 24, 2013 4:56 pm | Chris_McElligottPark | Note Added: 0032614 | |
May 24, 2013 4:56 pm | Chris_McElligottPark | Status | new => resolved |
May 24, 2013 4:56 pm | Chris_McElligottPark | Fixed in Version | => 1.002 Hunting Through Rubble |
May 24, 2013 4:56 pm | Chris_McElligottPark | Resolution | open => fixed |
May 24, 2013 4:56 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |