View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011652 | Skyward Collapse | Balance Issue | May 23, 2013 11:21 pm | May 24, 2013 9:56 am | |
Reporter | Bluddy | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 1.001 | ||||
Summary | 0011652: Avoiding creating an unusable tile | ||||
Description | Does it make sense that you can smite a building before it's destroyed to avoid an unusable tile? I know there's a big AP cost, but it seems like it's still to easy to do. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
related to | 0011651 | resolved | Chris_McElligottPark | Smiting your building gives you points |
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I don't think there is anything wrong with this. Spending 3 AP on such an action is a huge cost (one I don't think would be worth it very often). 0011651 says you get points for smiting a building, but I'm pretty sure that's a bug. |
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Yeah, we talked about this a lot in alpha, and the consensus seemed to be that the cost generally doesn't justify it. Just to save one town, you'd have to forgo 24 of your turns, I mean. It certainly is something you can do as a strategy here and there, but it's not large-scale valid. And there are a number of RTS games where you can do things kind of along these lines, too. But again with those it was never to the level of an exploit either. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 23, 2013 11:21 pm | Bluddy | New Issue | |
May 24, 2013 7:40 am | Mick | Note Added: 0032601 | |
May 24, 2013 7:40 am | Mick | Relationship added | related to 0011561 |
May 24, 2013 7:40 am | Mick | Relationship added | related to 0011651 |
May 24, 2013 7:40 am | Mick | Relationship deleted | related to 0011561 |
May 24, 2013 7:41 am | Mick | Note Edited: 0032601 | |
May 24, 2013 9:56 am | Chris_McElligottPark | Internal Weight | => New |
May 24, 2013 9:56 am | Chris_McElligottPark | Note Added: 0032602 | |
May 24, 2013 9:56 am | Chris_McElligottPark | Status | new => closed |
May 24, 2013 9:56 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 24, 2013 9:56 am | Chris_McElligottPark | Resolution | open => no change required |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |