View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011654 | AI War 1 / Classic | Suggestion - Balance Tweaks | May 24, 2013 1:50 am | Nov 4, 2015 12:32 am | |
Reporter | Tie-Viper | Assigned To | |||
Status | new | Resolution | open | ||
Summary | 0011654: allow respec of champion experience path by sacrificing level up points. | ||||
Description | I'm not sure what the ideal point loss to respec would be, but it would be nice to have that option, if the path I took early in the game turned out to be mostly useless later in the game. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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I don't know that it even has to cost Champion points; it might be fine just forcing a homeworld respawn, maybe with a time delay. |
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biggest problem in respec is the fight against the valid choice model, strategy in this game is meant to be irrevocable choices. also what would stop you from speccing up building toys(fortress mods) then respeccing to different toys? respeccing tends to push into games of spec this way to win then change it up cause you cant win otherwise. the collarary becomes that no choice will have long term implications. this destroys strategy and makes everything tactics. this game has avoided that avidly to preserve its focus on strategy. |
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Choices don't need to be irrevocable to be strategically significant; they just have to cost a strategically meaningful amount to change. For the Shadow ship, forcing a home station respawn, with an appropriately long respawn delay, should be enough of a cost that people would still feel the need to consider their mod choices carefully. Just pick whatever delay seems long enough to suit that purpose. Five minutes? Fifteen? An hour? For modforts, maybe a respec scraps your existing forts, and makes you rebuild them from scratch. That would pretty much make it impossible to respec for tactical advantage, and limit it to strategic purposes. |