View Issue Details

IDProjectCategoryLast Update
0011718AI War 1 / ClassicCrash/ExceptionMay 28, 2013 10:45 am
Reporterkaitox Assigned Tokeith.lamothe  
Status feedbackResolutionopen 
Product Version6.033 
Summary0011718: too many heap sections
DescriptionI realize these are other threads on this subject but seeing as they are well over two years old I doubt the problem is the same.

Hour and twenty minutes into the game with the game I was suddenly spammed with unhandled error in the top right with repeatedly lockups. Lasted about a minute before I got the notification message stating "too many heap sections" and upon confirming this message I was left with a permanent whitescreen.
TagsNo tags attached.
Internal Weight

Activities

kaitox

May 28, 2013 6:11 am

reporter  

errors.txt (141,617 bytes)   
5/28/2013 4:49:58 AM (6.033) Mem: 467,062,784 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:49:58 AM (6.033)
-----------------------------------Error-----------------------------------Log String: FixedUpdate: System.Exception: Game Command Text:22;0;0
System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 
Stack Trace:   at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.FixedUpdate () [0x00000] in <filename unknown>:0 


5/28/2013 4:50:40 AM (6.033) Mem: 467,316,736 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:50:40 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:50:41 AM (6.033) Mem: 467,288,064 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:50:41 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:50:42 AM (6.033) Mem: 467,324,928 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:50:42 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:50:43 AM (6.033) Mem: 467,357,696 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:50:43 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:50:45 AM (6.033) Mem: 467,365,888 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:50:45 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:50:46 AM (6.033) Mem: 467,345,408 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:50:46 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:50:47 AM (6.033) Mem: 467,386,368 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:50:47 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:50:48 AM (6.033) Mem: 467,390,464 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:50:48 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:50:49 AM (6.033) Mem: 467,398,656 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:50:49 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:50:51 AM (6.033) Mem: 467,378,176 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:50:51 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:50:52 AM (6.033) Mem: 467,415,040 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:50:52 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:50:53 AM (6.033) Mem: 467,423,232 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:50:53 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:50:54 AM (6.033) Mem: 467,431,424 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:50:54 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:50:55 AM (6.033) Mem: 467,410,944 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:50:55 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:50:57 AM (6.033) Mem: 467,447,808 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:50:57 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:50:58 AM (6.033) Mem: 467,456,000 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:50:58 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:50:59 AM (6.033) Mem: 467,464,192 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:50:59 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:00 AM (6.033) Mem: 467,443,712 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:00 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:01 AM (6.033) Mem: 467,480,576 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:01 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:02 AM (6.033) Mem: 467,488,768 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:02 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:04 AM (6.033) Mem: 467,496,960 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:04 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:05 AM (6.033) Mem: 467,476,480 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:05 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:06 AM (6.033) Mem: 467,513,344 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:06 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:07 AM (6.033) Mem: 467,525,632 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:07 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:09 AM (6.033) Mem: 467,529,728 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:09 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:10 AM (6.033) Mem: 467,513,344 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:10 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:11 AM (6.033) Mem: 467,546,112 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:11 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:12 AM (6.033) Mem: 467,554,304 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:12 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:14 AM (6.033) Mem: 467,562,496 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:14 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:15 AM (6.033) Mem: 467,542,016 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:15 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:16 AM (6.033) Mem: 467,578,880 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:16 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:17 AM (6.033) Mem: 467,591,168 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:17 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:18 AM (6.033) Mem: 467,595,264 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:18 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:20 AM (6.033) Mem: 467,574,784 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:20 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:21 AM (6.033) Mem: 467,611,648 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:21 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:22 AM (6.033) Mem: 467,619,840 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:22 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:23 AM (6.033) Mem: 467,628,032 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:23 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:25 AM (6.033) Mem: 467,607,552 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:24 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:26 AM (6.033) Mem: 467,648,512 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:26 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:27 AM (6.033) Mem: 467,652,608 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:27 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:28 AM (6.033) Mem: 467,664,896 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:28 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:29 AM (6.033) Mem: 467,640,320 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:29 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:30 AM (6.033) Mem: 467,677,184 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:30 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:32 AM (6.033) Mem: 467,685,376 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:32 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:33 AM (6.033) Mem: 467,693,568 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:33 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:34 AM (6.033) Mem: 467,722,240 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:34 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:35 AM (6.033) Mem: 467,763,200 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:35 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:36 AM (6.033) Mem: 467,767,296 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:36 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:38 AM (6.033) Mem: 467,775,488 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:38 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:39 AM (6.033) Mem: 467,755,008 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:39 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:40 AM (6.033) Mem: 467,791,872 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:40 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:41 AM (6.033) Mem: 467,800,064 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:41 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:42 AM (6.033) Mem: 467,808,256 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:42 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:44 AM (6.033) Mem: 467,787,776 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:44 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:45 AM (6.033) Mem: 467,824,640 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:45 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:46 AM (6.033) Mem: 467,832,832 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:46 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:47 AM (6.033) Mem: 467,841,024 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:47 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:48 AM (6.033) Mem: 467,820,544 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:48 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 


5/28/2013 4:51:50 AM (6.033) Mem: 467,857,408 Plat:WindowsPlayer
-----------------------------------UnhandledErrors-----------------------------------
5/28/2013 4:51:50 AM (6.033)
-----------------------------------Error-----------------------------------Log String: OnGUI: System.OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
Stack Trace:   at (wrapper managed-to-native) object:__icall_wrapper_mono_string_alloc (intptr)
  at (wrapper managed-to-native) string:InternalAllocateStr (int)
  at System.Text.StringBuilder.InternalEnsureCapacity (Int32 size) [0x00000] in <filename unknown>:0 
  at System.Text.StringBuilder.Append (System.String value) [0x00000] in <filename unknown>:0 
  at UnitCommand.CreateStateString (System.Text.StringBuilder Builder, System.String ToAppendAtFirst) [0x00000] in <filename unknown>:0 
  at ForegroundObject.CreateStateString (System.Text.StringBuilder Builder, Boolean HasDesynced) [0x00000] in <filename unknown>:0 
  at Game.DoFullSync (Boolean IsForSave, Boolean SendBeginFromLobby, Int32 JustForPlayerNumber, Boolean DoCompression) [0x00000] in <filename unknown>:0 
  at Game.DoSaveGame (System.String Filename, Boolean ShowDialogs) [0x00000] in <filename unknown>:0 
  at GameCommand.Execute () [0x00000] in <filename unknown>:0 
  at Game.RunOneCycleOfSimulation () [0x00000] in <filename unknown>:0 
errors.txt (141,617 bytes)   

keith.lamothe

May 28, 2013 10:45 am

administrator   ~0032664

No, it's the same problem: the game ran out of space on Mono's heap. In other words, it ran out of memory (doesn't mean your machine didn't have more for it to use, but that the program can't use more than that).

1) If you completely close the game, start it again, load your last save and keep playing, how long does it take for the problem to recur? Does it recur at all? If it does recur, please attach a save file from shortly before the error, it will help me figure out if there's something specific going wrong.

2) Was this a big game? What unit cap scale? How many homeworlds did you pick initially? Was this a multiplayer game?

3) Was this the first game you played after starting the program, or was this a later game in the session?

Thanks :)

Issue History

Date Modified Username Field Change
May 28, 2013 6:11 am kaitox New Issue
May 28, 2013 6:11 am kaitox File Added: errors.txt
May 28, 2013 10:45 am keith.lamothe Note Added: 0032664
May 28, 2013 10:45 am keith.lamothe Assigned To => keith.lamothe
May 28, 2013 10:45 am keith.lamothe Status new => feedback
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception