View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011732 | AI War 1 / Classic | Bug - Gameplay | May 29, 2013 11:34 am | May 30, 2013 9:13 am | |
Reporter | Wingflier | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 6.035 | ||||
Fixed in Version | 6.038 | ||||
Summary | 0011732: ARS Hacking non-ARS planets still produces deadly response | ||||
Description | In my current game, I made the accidental mistake of bringing an ARS Hacker to a non-ARS planet, and boy was I in for a nasty surprise. Much to my surprise, my friend and I were hit with several new waves at once, while also being the victims of some not-so-fun zombie attacks :P While the easiest "solution" to this bug is simply not to bring ARS Hackers to non-ARS planets, I've encountered many situations where it happens on accident due to a transport exploding or choosing to bring the ARS ship along with your fleet just in case. This particular bug has been around for awhile (since the ARS hacking was added to the game), but with the more recent "hacking brutality" changes being added, it seems more significant than it did before. Save attached. The planet in question is "Hungpar". | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
May 29, 2013 11:34 am | Wingflier | New Issue | |
May 29, 2013 11:34 am | Wingflier | File Added: hackingbug.sav | |
May 30, 2013 9:13 am | keith.lamothe | Internal Weight | => New |
May 30, 2013 9:13 am | keith.lamothe | Note Added: 0032707 | |
May 30, 2013 9:13 am | keith.lamothe | Status | new => resolved |
May 30, 2013 9:13 am | keith.lamothe | Fixed in Version | => 6.038 |
May 30, 2013 9:13 am | keith.lamothe | Resolution | open => fixed |
May 30, 2013 9:13 am | keith.lamothe | Assigned To | => keith.lamothe |