View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011734 | AI War 1 / Classic | Bug - Gameplay | May 29, 2013 6:17 pm | May 30, 2013 8:59 am | |
Reporter | Spikey00 | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 6.035 | ||||
Fixed in Version | 6.038 | ||||
Summary | 0011734: Protector starship oddity | ||||
Description | It seems there's a strange issue with anti-starship arachnid guard posts and probably other combat situations; when their energy shot gets destroyed by the counter-energy-shot turret, the guard post seems to get a free reload and shoots another projectile before it completes a reload cycle. This also seems to be affecting Zenith bombards, so it might be relevant to high-damage-per-salvo ships. EDIT: check Clarity's End in save, if needed. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
May 29, 2013 6:17 pm | Spikey00 | New Issue | |
May 29, 2013 6:17 pm | Spikey00 | File Added: vengeanceAlpha.sav | |
May 29, 2013 6:18 pm | Spikey00 | Description Updated | |
May 30, 2013 8:59 am | keith.lamothe | Internal Weight | => New |
May 30, 2013 8:59 am | keith.lamothe | Note Added: 0032704 | |
May 30, 2013 8:59 am | keith.lamothe | Status | new => resolved |
May 30, 2013 8:59 am | keith.lamothe | Fixed in Version | => 6.038 |
May 30, 2013 8:59 am | keith.lamothe | Resolution | open => fixed |
May 30, 2013 8:59 am | keith.lamothe | Assigned To | => keith.lamothe |