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IDProjectCategoryLast Update
0011735AI War 1 / ClassicSuggestion - Balance TweaksMay 29, 2013 8:33 pm
ReporterSpikey00 Assigned To 
Status newResolutionopen 
Product Version6.035 
Summary0011735: Protector starship probably imbalanced
DescriptionI feel this bonus ship may be a bit too overpowered, in which it completely nullifies shots that do very high amounts of damage like the 20 million damage-per-shot arachnid post, even if it has a small ship cap.

The 10/100 shots-per-second across the board needs to be balanced as well. In most situations the anti-energy and anti-missiles is probably going to be more efficient over taking the anti-shell or anti-laser turrets because the former two often have much higher damage-per-shots.

I'm also slightly concerned with the projectile speed of the anti-shots: it's pretty slow, and thus compounds the balance issue against shells and lasers because those projectiles generally have a higher velocity over energy shots and missiles (and generally being in closer range). I suppose it's counterbalanced in that they reacquire new targets.
EDIT: on second look, it seems the anti-laser munition is fast enough; I wasn't aware they have unique speeds.

Lastly, perhaps the anti-shots should have a unique graphic for ~fanciness~?
EDIT: scratch that, different turrets have different graphics.
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Issue History

Date Modified Username Field Change
May 29, 2013 6:38 pm Spikey00 New Issue
May 29, 2013 7:16 pm Spikey00 Description Updated
May 29, 2013 8:33 pm Spikey00 Description Updated