View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011758 | Skyward Collapse | Bug - Gameplay | May 31, 2013 12:53 pm | Jun 19, 2013 11:55 am | |
Reporter | nas1m | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.007 Stats Fit For A God | ||||
Fixed in Version | 1.012 Just Bonuses All The Way Down | ||||
Summary | 0011758: Nemean Lion not picked up by regular Greek Unit (even though it enters its tile) | ||||
Description | See attached screenshot and save. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
|
|
|
|
|
That unit already has a buff (the star). Units with buffs do not pick up tokens (at least not that I've seen). Some additional explanation during the tutorial about buffs might help eliminate confusion. |
|
Winge is exactly right. I'll have to figure out somewhere to make a note about that, but I'm not sure that it's honestly that relevant in the tutorial, or that people will remember from then. Thoughts? |
|
Some kind of notifier/clarification would be okay to me. I am at loss as far as the most convenient location is concerned as well, though. Maybe as a part of the tooltip to the mythological token icon on the left sidebar? I would be easy to miss it there as well, though... |
|
Thanks! * Previously, there was some logic that was a bit confusing for even veteran players (who often didn't know about it): ** If a unit had previously picked up a bonus directly (as opposed to being granted a bonus through a god power, woe, or from buildings in the town they started in), then they would no longer be able to pick up any more bonus tokens or ransack any more ruins. ** This made sense in terms of the ruins, but was confusing with tokens that units would inexplicably just walk past, seeming like a bug or like frustrating AI at best. ** The logic has thus been changed so that: *** If units already have a specific token's bonus, that they cannot pick up that token. Otherwise they can pick up as many tokens as they come across. *** Each unit can only ransack a single ruins tile once, as before. ** This new logic will actually change game flow more than a little bit, because it really allows for mega super units with bonuses stacked like crazy. That sort of unit is not typically to your advantage, so that's ok. ;) |
Date Modified | Username | Field | Change |
---|---|---|---|
May 31, 2013 12:53 pm | nas1m | New Issue | |
May 31, 2013 12:53 pm | nas1m | File Added: 2013-05-31_00001.jpg | |
May 31, 2013 12:54 pm | nas1m | File Added: 1007-NHH.save | |
May 31, 2013 5:01 pm | Winge | Note Added: 0032745 | |
Jun 13, 2013 11:43 am | Chris_McElligottPark | Note Added: 0032900 | |
Jun 13, 2013 11:43 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 13, 2013 11:43 am | Chris_McElligottPark | Status | new => feedback |
Jun 13, 2013 1:12 pm | nas1m | Note Added: 0032906 | |
Jun 13, 2013 1:12 pm | nas1m | Status | feedback => assigned |
Jun 19, 2013 11:55 am | Chris_McElligottPark | Internal Weight | => New |
Jun 19, 2013 11:55 am | Chris_McElligottPark | Note Added: 0032983 | |
Jun 19, 2013 11:55 am | Chris_McElligottPark | Status | assigned => resolved |
Jun 19, 2013 11:55 am | Chris_McElligottPark | Fixed in Version | => 1.012 Just Bonuses All The Way Down |
Jun 19, 2013 11:55 am | Chris_McElligottPark | Resolution | open => fixed |