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IDProjectCategoryLast Update
0011778AI War 1 / ClassicSuggestion - Interface Ideas - Unit Selection, Management, and OrdersJun 2, 2013 2:03 pm
ReporterArnaudB Assigned To 
Status newResolutionopen 
Product Version6.040 
Summary0011778: Selective teleportation for gates
DescriptionA thought I had while diverting ships here and there for defensive or offensive purposes.

The idea is to allow the player to chose by ship type if such unit will be teleported to a given gate or not when being created.

As the simplest example I could imagine: When selecting a gate, the player would have the list of all units that he can currently create related to said gate, there the player could check/uncheck the unit so that if checked the unit will teleport when created, and not if unchecked.

An example would be Starship Gate. All starships would be checked by default, thus a zenith starship from the Starship constructor would teleport here, while after unchecking a Star Enclave wouldn't be teleported at such a place.

Do tell me if I am not clear enough. I am proposing this suggestions mainly because of the sometime annoying need to transfer troops across AI hold systems when leaving systems alone inside your control area so as to keep AIP lower.
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Date Modified Username Field Change
Jun 2, 2013 2:03 pm ArnaudB New Issue