View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011856 | Skyward Collapse | Bug - Gameplay | Jun 18, 2013 8:06 am | Jun 19, 2013 11:34 am | |
Reporter | Misery | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.011 | ||||
Fixed in Version | 1.012 Just Bonuses All The Way Down | ||||
Summary | 0011856: Lots of tokens having no effect at all | ||||
Description | Quite alot of these seem broken. Norns, Eldhrimner, Palladium, are some I've been able to try. Also, resource-producing tokens arent doing anything either. I also had Singasteinn go utterly ignored by nearby human units; dunno if that's just their AI being it's usual unpredictable self or if they're actually not noticing it. I'm going to guess that there's probably god tokens not working also, but as I'm in a new game there's much I cant test just yet. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
related to | 0011844 | resolved | Chris_McElligottPark | Norns and Eldhrimnir tokens no longer working |
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Thanks! * In the prior version, a fix was put in to not assign mythological and god tokens to a specific faction if they were not actually related to just that faction. So something like Armageddon, which affects everyone equally, or even Midgard Serpent, do not need a faction flag. ** Unfortunately, an accidental side effect was to break all sorts of mythological and god token functions for those that actually need to be assigned to a specific faction in order to work. ** As part of this fix, existing savegames will update to automatically assign affected tokens to the appropriate matching faction. Or if both factions are (say) Norse, then a Norse token that is in play will go to the red faction, since it can't know which faction actually placed it in that particular case. |
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Also: * Previously, there was some logic that was a bit confusing for even veteran players (who often didn't know about it): ** If a unit had previously picked up a bonus directly (as opposed to being granted a bonus through a god power, woe, or from buildings in the town they started in), then they would no longer be able to pick up any more bonus tokens or ransack any more ruins. ** This made sense in terms of the ruins, but was confusing with tokens that units would inexplicably just walk past, seeming like a bug or like frustrating AI at best. ** The logic has thus been changed so that: *** If units already have a specific token's bonus, that they cannot pick up that token. Otherwise they can pick up as many tokens as they come across. *** Each unit can only ransack a single ruins tile once, as before. ** This new logic will actually change game flow more than a little bit, because it really allows for mega super units with bonuses stacked like crazy. That sort of unit is not typically to your advantage, so that's ok. ;) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 18, 2013 8:06 am | Misery | New Issue | |
Jun 18, 2013 8:52 am | nas1m | Relationship added | related to 0011844 |
Jun 19, 2013 11:17 am | Chris_McElligottPark | Internal Weight | => New |
Jun 19, 2013 11:17 am | Chris_McElligottPark | Note Added: 0032976 | |
Jun 19, 2013 11:17 am | Chris_McElligottPark | Status | new => resolved |
Jun 19, 2013 11:17 am | Chris_McElligottPark | Fixed in Version | => 1.012 Just Bonuses All The Way Down |
Jun 19, 2013 11:17 am | Chris_McElligottPark | Resolution | open => fixed |
Jun 19, 2013 11:17 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 19, 2013 11:34 am | Chris_McElligottPark | Note Added: 0032979 |