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IDProjectCategoryLast Update
0011861AI War 1 / ClassicSuggestion - Interface Ideas - Visual Indicators, Tooltips, and SummariesJun 19, 2013 5:44 pm
ReporterRanakastrasz Assigned To 
Status newResolutionopen 
Product Version7.000 
Summary0011861: Tooltips for Complex damage mechanics
DescriptionThere are some weapons that deal extra damate to units with heavy armor, or high energy consumption.

However, short of looking at the wiki, you cannot determine their damage rating without putting them on an enemy planet, and manually checking damage (well, I think that is the case)

Some other units also have special logic that takes some extra effort to determine how effective they will be. Hence, I would want an extra display number for the extra information, and/or tooltip information so you can get a good idea of how it works.

Impulse emmitters, and Polerizers, I think, and the main ones.
-Impulse I believe deals 8x damage minimum, according to wiki, and 30x maximum.
Why the base damage isn't 8x higher, and the multiplier 4x, I have no idea. However, increasing base damage 8x, (and cutting equation down 8x) would simplify this quite a bit. Additionally, adding a damage multiplier tooltip
would make it extremely clear (even if not whether it was linear or quadradic) that it gets it's full power for 7500 energy or higher targets.

Same with Armor, even though that has a square root, you can still get the boundaries.

Impule Emmitter
DAMAGE MOD: 1x - 4x for 0 - 7500 Energy

I would also include Splash

We have AOE blasts. If Centered on the attacker, no AOE range needs displayed, as it uses normal range.. if centered on target, display blast range. Also display damage multipliers, and target capacity.

For Electric Shuttle, added data would be
TARGETS: 200 AOE
DAMAGE MOD: 1x - 5x AOE split
(AOE RANGE excluded, since it is same as range, centered on attacker)

with the implication that it hits up to 200 units, with damage split between units, with a maximum of 5x damage dealt.


Plasma siege starship on the otherhand, has different mechanics, which make it a bit more challanging.

TARGETS: 1 + 14(25 shielded) AOE
AOE RANGE: ???? (entire shield)
DAMAGE MOD: 0.06 splash
MODIFIER: forcefield leak / forcefield conduction(same type as 'Immune to xxx')

-Unsure how Parasites work now a days. I think you have to get HEALTH reclaim points on it, with tier relation between attacker and attackee modifying it...
Hence, I can't really make a mockup and expect it to be accurate, since i really don't know how they work. Still, stating that each tier advantage a Parasite has doubles efficiency, might do it, assuming that is accurate.

Note that all of this is just made up on the spot, more or less, and the format can be altered as needed. Its mostly a prototype for the concept.
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Issue History

Date Modified Username Field Change
Jun 19, 2013 4:56 pm Ranakastrasz New Issue
Jun 19, 2013 5:44 pm Ranakastrasz Severity minor => text