View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011915 | AI War 1 / Classic | Suggestion - AI Type Ideas | Jul 2, 2013 1:51 am | Jul 2, 2013 1:51 am | |
Reporter | Lthesaurus | Assigned To | |||
Status | new | Resolution | open | ||
Summary | 0011915: AI Type - High Command | ||||
Description | The High Command AI is significantly more organized than any other AI Type. High Command will, as a result, diligently assign its many subcommanders to critical defensive points in the galaxy. This can include anything of remote human interest, but should focus a lot on core worlds, advanced production, possibly core shield generators, and so on. There should be, on average, more subcommanders than you would normally encounter in a game of AI War. High Command does not come with any major disadvantage. (this AI Type, again, is very much open to suggestions) | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
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Jul 2, 2013 1:51 am | Lthesaurus | New Issue |