View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011918 | AI War 1 / Classic | Crash/Exception | Jul 2, 2013 1:50 pm | Jul 4, 2013 12:43 am | |
Reporter | Vacuity | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 7.000 | ||||
Summary | 0011918: Crash report and accompanying files | ||||
Description | My game crashed last night producing the following report files which I've included. I'm not aware of anything specifically unusual happening in-game at the time of the crash. | ||||
Tags | No tags attached. | ||||
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Yea, looks like another memory exhaustion problem, possibly related to the game being fullscreen but alt-tabbed out for a while. Alternatively it could be out-of-heap or heap-fragmentation but it doesn't look like it in this case (usually that involves a "Too Many Heap Sections" error message). On the second issue the only fix I can think of probably involves a couple solid weeks of reworking how the game uses memory (which kind of defeats the purpose of using a managed runtime, but ah well). We'll probably take a stab at that sometime. But in this case it sounds like it's the first issue, which isn't something I know how to fix as the main cause seems to be the engine's proclivity for logging "gfx device lost" to disk (and to memory) every frame it doesn't have focus while in fullscreen mode. Alternatively I think we've seen this happen if the user has completely disabled their pagefile, though that doesn't always cause it (on my main dev box I've disable the pagefile and I run AIW tests on it). So at this point I don't know what to tell you. How frequently do you see this happen? How long has the game been running when it happens? |
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Frequency: just this one time. How long: not too sure, over one hour and fewer than three hours runtime, I guess. I reloaded from the autosave done about eight minutes prior to the crash and it's been as smooth as ever from that point. I had Alt-Tabbed a few times as I had been checking info on the wiki, but I don't think I'd spent excessive time with the game minimised, could be wrong on that though; I wasn't exactly paying attention to these details. Not that I know too much about these things, and it's not really any of my business, but what heap manager are you using and why? What little I do know about heaps came from doing testing with a heap replacer for TES4: Oblivion. Some heap managers were awful for the game, but a couple of the one's tried were a massive improvement over the game's original heap both in terms of performance and stability. |
Date Modified | Username | Field | Change |
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Jul 2, 2013 1:50 pm | Vacuity | New Issue | |
Jul 2, 2013 1:50 pm | Vacuity | File Added: Crash_2013-07-02_001606.7z | |
Jul 3, 2013 11:51 am | keith.lamothe | Note Added: 0033054 | |
Jul 3, 2013 11:51 am | keith.lamothe | Assigned To | => keith.lamothe |
Jul 3, 2013 11:51 am | keith.lamothe | Status | new => assigned |
Jul 4, 2013 12:43 am | Vacuity | Note Added: 0033065 | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |