View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011921 | Skyward Collapse | Gameplay Issue | Jul 3, 2013 2:54 pm | Jul 3, 2013 3:34 pm | |
Reporter | Pepisolo | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.401 Bandit Suppression | ||||
Fixed in Version | 1.402 Man The Defenses! | ||||
Summary | 0011921: During Monster Pandemonium, monsters aren't announced in playback | ||||
Description | Not sure if this is intentional or not, but when Monster Pandemonium hits, the monsters aren't announced with a "bong" sound or centered on. I would prefer it if they were, it would be more epic. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Thanks! * Entities spawned or converted by the following effects now do the gong sound and look at the new entities (like most other new entities do): ** Bune converting enemy. ** Eldhrimnir ** Odin ** Tartarus Rising ** Labyrinth ** NOT Yggdrasil, because that would be insanity. ** Tyr's Sword ** Hera's Diadem ** NOT Idunn's Sviagris, because again: insanity. ** Idunn's Eitr ** Skadi's Wolf ** Athena's Owl ** Monster Pandemonium ** Elven War ** Escaped Giants ** Horsepocalypse ** Siegfried Is Hired |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 3, 2013 2:54 pm | Pepisolo | New Issue | |
Jul 3, 2013 3:34 pm | Chris_McElligottPark | Internal Weight | => New |
Jul 3, 2013 3:34 pm | Chris_McElligottPark | Note Added: 0033061 | |
Jul 3, 2013 3:34 pm | Chris_McElligottPark | Status | new => resolved |
Jul 3, 2013 3:34 pm | Chris_McElligottPark | Fixed in Version | => 1.402 Man The Defenses! |
Jul 3, 2013 3:34 pm | Chris_McElligottPark | Resolution | open => fixed |
Jul 3, 2013 3:34 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |