View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011922 | Skyward Collapse | Crash/Exception | Jul 3, 2013 2:57 pm | Jul 8, 2013 4:20 pm | |
Reporter | Pepisolo | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | reopened | ||
Product Version | 1.401 Bandit Suppression | ||||
Fixed in Version | 1.402 Man The Defenses! | ||||
Summary | 0011922: Fatal Error | ||||
Description | Received a fatal error message just after the playback finishing as I recall. Screenie attached. Edit: the error reproduced after quitting the game and loading the Fatal Error save after advancing a turn. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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UnhandledErrors.txt (40,710 bytes)
7/3/2013 7:49:04 PM (1.401) Mem: 75,485,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 7/3/2013 7:50:28 PM (1.401) Mem: 42,917,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 7/3/2013 7:51:00 PM (1.401) Mem: 61,046,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 7/3/2013 7:51:03 PM (1.401) Mem: 62,746,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 7/3/2013 7:51:10 PM (1.401) Mem: 66,875,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 7/3/2013 7:51:16 PM (1.401) Mem: 70,758,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 7/3/2013 7:51:25 PM (1.401) Mem: 76,013,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 7/3/2013 7:51:27 PM (1.401) Mem: 77,545,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 7/3/2013 7:51:32 PM (1.401) Mem: 80,420,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 7/3/2013 7:51:33 PM (1.401) Mem: 81,498,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 7/3/2013 7:51:36 PM (1.401) Mem: 83,525,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 7/3/2013 7:51:37 PM (1.401) Mem: 84,226,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 7/3/2013 7:51:38 PM (1.401) Mem: 84,996,096 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 7/3/2013 7:51:39 PM (1.401) Mem: 85,889,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 7/3/2013 7:51:40 PM (1.401) Mem: 86,593,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 Stack Trace: at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 at Game.RunFrame () [0x00000] in <filename unknown>:0 at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 |
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Ah, thanks! Sorry about that. * Fixed a fatal exception that would happen sometimes when Bune creatures were on the map and a unit died. |
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I have the current version (1.402) and am still getting this error. My message looks exactly like the original message in this report. I have tried reinstalling the game and had the same error upon reaching the Age of Monsters and completing one combat turn. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 3, 2013 2:57 pm | Pepisolo | New Issue | |
Jul 3, 2013 2:57 pm | Pepisolo | File Added: Fatal Error.jpg | |
Jul 3, 2013 2:58 pm | Pepisolo | File Added: UnhandledErrors.txt | |
Jul 3, 2013 2:59 pm | Pepisolo | File Added: Fatal Error.save | |
Jul 3, 2013 3:14 pm | Pepisolo | Description Updated | |
Jul 3, 2013 3:25 pm | Chris_McElligottPark | Internal Weight | => New |
Jul 3, 2013 3:25 pm | Chris_McElligottPark | Note Added: 0033059 | |
Jul 3, 2013 3:25 pm | Chris_McElligottPark | Status | new => resolved |
Jul 3, 2013 3:25 pm | Chris_McElligottPark | Fixed in Version | => 1.402 Man The Defenses! |
Jul 3, 2013 3:25 pm | Chris_McElligottPark | Resolution | open => fixed |
Jul 3, 2013 3:25 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jul 8, 2013 4:20 pm | lapinkerchic | Note Added: 0033085 | |
Jul 8, 2013 4:20 pm | lapinkerchic | Resolution | fixed => reopened |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - Crash or Exception => Crash/Exception |