View Issue Details

IDProjectCategoryLast Update
0011922Skyward CollapseCrash/ExceptionJul 8, 2013 4:20 pm
ReporterPepisolo Assigned ToChris_McElligottPark  
Status resolvedResolutionreopened 
Product Version1.401 Bandit Suppression 
Fixed in Version1.402 Man The Defenses! 
Summary0011922: Fatal Error
DescriptionReceived a fatal error message just after the playback finishing as I recall. Screenie attached.

Edit: the error reproduced after quitting the game and loading the Fatal Error save after advancing a turn.

TagsNo tags attached.
Internal WeightNew

Activities

Pepisolo

Jul 3, 2013 2:57 pm

developer  

Fatal Error.jpg (441,807 bytes)

Pepisolo

Jul 3, 2013 2:58 pm

developer  

UnhandledErrors.txt (40,710 bytes)   
7/3/2013 7:49:04 PM (1.401) Mem: 75,485,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------
FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 
Stack Trace:   at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 


7/3/2013 7:50:28 PM (1.401) Mem: 42,917,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------
FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 
Stack Trace:   at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 


7/3/2013 7:51:00 PM (1.401) Mem: 61,046,784 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------
FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 
Stack Trace:   at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 


7/3/2013 7:51:03 PM (1.401) Mem: 62,746,624 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------
FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 
Stack Trace:   at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 


7/3/2013 7:51:10 PM (1.401) Mem: 66,875,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------
FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 
Stack Trace:   at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 


7/3/2013 7:51:16 PM (1.401) Mem: 70,758,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------
FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 
Stack Trace:   at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 


7/3/2013 7:51:25 PM (1.401) Mem: 76,013,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------
FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 
Stack Trace:   at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 


7/3/2013 7:51:27 PM (1.401) Mem: 77,545,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------
FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 
Stack Trace:   at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 


7/3/2013 7:51:32 PM (1.401) Mem: 80,420,864 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------
FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 
Stack Trace:   at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 


7/3/2013 7:51:33 PM (1.401) Mem: 81,498,112 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------
FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 
Stack Trace:   at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 


7/3/2013 7:51:36 PM (1.401) Mem: 83,525,632 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------
FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 
Stack Trace:   at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 


7/3/2013 7:51:37 PM (1.401) Mem: 84,226,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------
FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 
Stack Trace:   at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 


7/3/2013 7:51:38 PM (1.401) Mem: 84,996,096 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------
FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 
Stack Trace:   at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 


7/3/2013 7:51:39 PM (1.401) Mem: 85,889,024 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------
FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 
Stack Trace:   at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 


7/3/2013 7:51:40 PM (1.401) Mem: 86,593,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------
FixedUpdate: System.NullReferenceException: Object reference not set to an instance of an object
  at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 
Stack Trace:   at World.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at AIMutableMapTileData.RemoveEntityFromGame (.GameEntity Entity) [0x00000] in <filename unknown>:0 
  at ActionReplay.KillEntity (.GameEntity EntityDoingTheKilling, .GameEntity TargetEntity, Boolean IsForAI, FactionOwnership SpecialKillerOwnership, GameEntityType SpecialKillerEntityType) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTileInner (.GameEntity ActingEntity, .WorldMapTile TargetTile, Boolean IsForAI, Boolean IsRangedAttack, Boolean IsPrimaryAttack, Int32 RandomRoll, Boolean AttacksUnitsOnly) [0x00000] in <filename unknown>:0 
  at ActionReplay.DoAttackTile (Boolean IsForAI, Boolean IsRangedAttack) [0x00000] in <filename unknown>:0 
  at ActionReplay.Execute (Boolean IsForAI, Boolean ExecuteImmediately) [0x00000] in <filename unknown>:0 
  at World.ContinuePlayBackOfCurrentActionReplayEntity () [0x00000] in <filename unknown>:0 
  at Game.ProcessSimStep () [0x00000] in <filename unknown>:0 
  at Game.RunNextCycle (Boolean DoRendering) [0x00000] in <filename unknown>:0 
  at Game.RunFrame () [0x00000] in <filename unknown>:0 
  at MainCameraLogic.MainUpdateLogic () [0x00000] in <filename unknown>:0 


UnhandledErrors.txt (40,710 bytes)   

Pepisolo

Jul 3, 2013 2:59 pm

developer  

Fatal Error.save (23,811 bytes)

Chris_McElligottPark

Jul 3, 2013 3:25 pm

administrator   ~0033059

Ah, thanks! Sorry about that.

* Fixed a fatal exception that would happen sometimes when Bune creatures were on the map and a unit died.

lapinkerchic

Jul 8, 2013 4:20 pm

reporter   ~0033085

I have the current version (1.402) and am still getting this error. My message looks exactly like the original message in this report. I have tried reinstalling the game and had the same error upon reaching the Age of Monsters and completing one combat turn.

Issue History

Date Modified Username Field Change
Jul 3, 2013 2:57 pm Pepisolo New Issue
Jul 3, 2013 2:57 pm Pepisolo File Added: Fatal Error.jpg
Jul 3, 2013 2:58 pm Pepisolo File Added: UnhandledErrors.txt
Jul 3, 2013 2:59 pm Pepisolo File Added: Fatal Error.save
Jul 3, 2013 3:14 pm Pepisolo Description Updated
Jul 3, 2013 3:25 pm Chris_McElligottPark Internal Weight => New
Jul 3, 2013 3:25 pm Chris_McElligottPark Note Added: 0033059
Jul 3, 2013 3:25 pm Chris_McElligottPark Status new => resolved
Jul 3, 2013 3:25 pm Chris_McElligottPark Fixed in Version => 1.402 Man The Defenses!
Jul 3, 2013 3:25 pm Chris_McElligottPark Resolution open => fixed
Jul 3, 2013 3:25 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jul 8, 2013 4:20 pm lapinkerchic Note Added: 0033085
Jul 8, 2013 4:20 pm lapinkerchic Resolution fixed => reopened
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - Crash or Exception => Crash/Exception