View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011931 | Skyward Collapse | Gameplay Idea | Jul 5, 2013 2:31 am | Aug 2, 2013 1:18 pm | |
Reporter | vehementi | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.402 Man The Defenses! | ||||
Fixed in Version | 1.501 Itami no Bushi (The Samurai of Pain) | ||||
Summary | 0011931: Timing of Frailty woe effect each turn is awkward | ||||
Description | Frailty seems to reset everything to 1 hp before things spawn, so you end up with a bunch of full HP things spawning and not getting one shot. Frailty isn't really in effect! The effect could happen instead after everything spawns for that round. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
|
Thanks! * Non-god units that spawn during the Frailty woe now automatically come in with 1 health. Previously they would spawn in with full health and then get their health reduced the following turn. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 5, 2013 2:31 am | vehementi | New Issue | |
Aug 2, 2013 1:18 pm | Chris_McElligottPark | Internal Weight | => New |
Aug 2, 2013 1:18 pm | Chris_McElligottPark | Note Added: 0033211 | |
Aug 2, 2013 1:18 pm | Chris_McElligottPark | Status | new => resolved |
Aug 2, 2013 1:18 pm | Chris_McElligottPark | Fixed in Version | => 1.501 Itami no Bushi (The Samurai of Pain) |
Aug 2, 2013 1:18 pm | Chris_McElligottPark | Resolution | open => fixed |
Aug 2, 2013 1:18 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |