View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0011966 | AI War 1 / Classic | Bug - Gameplay | Jul 13, 2013 7:23 pm | Jul 14, 2013 3:28 pm | |
Reporter | KnightRAF | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 7.007 | ||||
Summary | 0011966: Eyes Not Counting Correctly | ||||
Description | In the attached saved file the eye in the system I'm attacking doesn't appear to be accurately counting (assuming the activation point is still 2:1 as the tool tip indicates). It also might not be counting guardians as ships. I'm attacking Romulus in the attached save. I have 35 ships. the AI has 16 Z Siege Engines, 1 fighter, and 4 guardians. That should be a total of 21 ships and thus require me to have 42 ships to activate the eye. However the eye is active and says I have 2 too many ships. If you exclude the guardians that would leave the eye active, but I should only have 1 too many ships. | ||||
Tags | No tags attached. | ||||
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Do you have any ships with modules? Modules count as separate ships currently. |
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That's probably it, there were riot starships and protector starships in the group. I didn't even think about the possibility that each one of the riot starships was counting as 7 ships. It's especially confusing as those modules don't show up as ships on the galactic map or on the quick select bar. |
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I don't know how easy or not it would be to change but eyes shouldn't count modules on a riot or a champion as individual ships. They should only count as one ship. |