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IDProjectCategoryLast Update
0011966AI War 1 / ClassicBug - GameplayJul 14, 2013 3:28 pm
ReporterKnightRAF Assigned To 
Status newResolutionopen 
Product Version7.007 
Summary0011966: Eyes Not Counting Correctly
DescriptionIn the attached saved file the eye in the system I'm attacking doesn't appear to be accurately counting (assuming the activation point is still 2:1 as the tool tip indicates). It also might not be counting guardians as ships.

I'm attacking Romulus in the attached save. I have 35 ships. the AI has 16 Z Siege Engines, 1 fighter, and 4 guardians. That should be a total of 21 ships and thus require me to have 42 ships to activate the eye. However the eye is active and says I have 2 too many ships. If you exclude the guardians that would leave the eye active, but I should only have 1 too many ships.
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KnightRAF

Jul 13, 2013 7:23 pm

reporter  

eyeNotCountingRight.sav (339,603 bytes)

TechSY730

Jul 13, 2013 8:59 pm

reporter   ~0033119

Do you have any ships with modules?

Modules count as separate ships currently.

KnightRAF

Jul 13, 2013 10:37 pm

reporter   ~0033125

That's probably it, there were riot starships and protector starships in the group. I didn't even think about the possibility that each one of the riot starships was counting as 7 ships. It's especially confusing as those modules don't show up as ships on the galactic map or on the quick select bar.

Tie-Viper

Jul 14, 2013 3:28 pm

reporter   ~0033127

I don't know how easy or not it would be to change but eyes shouldn't count modules on a riot or a champion as individual ships. They should only count as one ship.

Issue History

Date Modified Username Field Change
Jul 13, 2013 7:23 pm KnightRAF New Issue
Jul 13, 2013 7:23 pm KnightRAF File Added: eyeNotCountingRight.sav
Jul 13, 2013 8:59 pm TechSY730 Note Added: 0033119
Jul 13, 2013 10:37 pm KnightRAF Note Added: 0033125
Jul 14, 2013 3:28 pm Tie-Viper Note Added: 0033127