View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011971 | Skyward Collapse | Suggestion | Jul 15, 2013 4:11 pm | Aug 2, 2013 1:00 pm | |
Reporter | Warpstorm | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.402 Man The Defenses! | ||||
Fixed in Version | 1.501 Itami no Bushi (The Samurai of Pain) | ||||
Summary | 0011971: need more feedback at end turn | ||||
Description | People and monsters drop in or spin out, same with tiles. What is happening and why? IMNSHO, this is a UI fail. A beginning player will have trouble drawing the correlations if they haven't read every tooltip. What I'd do (if budget and schedule was not a concern - and being a developer it always is) is add an info graphic (in the style of the comic) as a large panel when these events happen. As an example, When Zeus' Bolt triggers show a little comic of Zeus blasting from on high. Ideally this should be done for every god power, every myth power, and likely most woes. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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To some degree (and definitely not that visually attractive) the information is already available to you via the last turn report (which could use a toggle to be displayed automatically at the end of the turn) and the battle sites. Not to say there is no room for improvement on this front, though ; )... |
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The big difference (and it is big) is that what I am proposing would happen at the exact moment that thing is happening at the end of the turn. Reading a report at the end of the turn will give you some insight, but it won't have you associate what you see on the screen with its cause very easily. Why did all the red humans just die and be respawned at others points? It may be buried in the report somewhere, but (especially if I'm a new player - and I am) I'm not going to want to read the entire report to see if it is in there. This is a rich and detailed (and getting richer each patch) game hampered by a mostly text interface. One of the big things we did on the last game I made was made sure that nearly everything was reinforced with both text and graphics (I am not talking fancy animations, just a simple still image similar to the ones already used) because a lot of people respond better to graphics and icons than the written word. |
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Good point! The visual stuff is out of reach for now (and comes with problems of its own, such as slowing the game down frustratingly if those are modal or if those block the viewport). But this should handle I believe all the cases you mentioned: * A number of things have been added to make the per-turn events more clear: ** There is now a big central-screen message every turn counting down when a Catastrophic Woe is incoming. ** Every time a pulse of a Woe like serial killer strikes, or a single-hit woe strikes, a message now pops up about it in the chat log. ** Every time an ongoing-effect Woe starts being active (such as armsman revolt, etc), a message now pops up about it in the chat log. ** Every time a event-style token is activated, a message now pops up about it in the chat log. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 15, 2013 4:11 pm | Warpstorm | New Issue | |
Jul 16, 2013 5:04 am | nas1m | Note Added: 0033135 | |
Jul 16, 2013 8:34 am | Warpstorm | Note Added: 0033136 | |
Aug 2, 2013 1:00 pm | Chris_McElligottPark | Internal Weight | => New |
Aug 2, 2013 1:00 pm | Chris_McElligottPark | Note Added: 0033209 | |
Aug 2, 2013 1:00 pm | Chris_McElligottPark | Status | new => resolved |
Aug 2, 2013 1:00 pm | Chris_McElligottPark | Fixed in Version | => 1.501 Itami no Bushi (The Samurai of Pain) |
Aug 2, 2013 1:00 pm | Chris_McElligottPark | Resolution | open => fixed |
Aug 2, 2013 1:00 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |