View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011974 | AI War 1 / Classic | Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Jul 17, 2013 12:33 pm | Jul 17, 2013 12:33 pm | |
Reporter | Ranakastrasz | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 7.007 | ||||
Summary | 0011974: Shield Module Health as Ship Health | ||||
Description | For Modular Starships, with shields, I would suggest that, when selected, their displayed health percentage in the group selection, take into account shield health. First of all, In addition to Average-Minimum health displays, Include Shield Average/Min health percent after those, if shield modules are attached. Second, In the case of a single shield failing, Cause the ship to count as having half it's actual health. If two or all shields fail, count it at a third of it's actual health. That way, I can use the N8/9 (I think) to force them to retreat, instead of retreating the whole fleet, or manually checking (requiring pause or massive amounts of time I can't afford in battle) ~Still would like to know how shield impact theft works, as in which shield gets hit. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
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Jul 17, 2013 12:33 pm | Ranakastrasz | New Issue |