View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0011977 | AI War 1 / Classic | Suggestion - Unit Abilities And Behaviors | Jul 17, 2013 4:45 pm | Jul 17, 2013 4:45 pm | |
Reporter | Ranakastrasz | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 7.007 | ||||
Summary | 0011977: Minor Faction Wander Priotization | ||||
Description | In some maps, namely snake or snake-like maps, Minor factions have issues in actually finding their way to somewhere useful in noticeable numbers. While I imagine it is minor in more normal maps, with long, 20 or more planet strings, they do not transit particularly effectively. Suggest, instead of choosing a random adjacent planet to go to each time (or possible one with enemy ships, unsure exactly how logic works now) instead, or additionally always include the option to head to a random Border planet (Has AI or Neutral planet adjacent) Homeworld (Human home command station) or Irreplacable(Advanced Factory, Starship Fab IV, Fabricator T5: but not Ions, Mass drivers, Blackhole, Zenith, or similar, etc) This would ensure that, say, Dyson gatlings, will end up in more useful locations in these kinds of maps. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
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Jul 17, 2013 4:45 pm | Ranakastrasz | New Issue |