View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012000 | AI War 1 / Classic | Suggestion - Unit Abilities And Behaviors | Jul 25, 2013 11:37 am | Jul 26, 2013 11:15 am | |
Reporter | Ranakastrasz | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 7.009 | ||||
Summary | 0012000: Shield Module Decentralization | ||||
Description | Currently, Shield Modules are centralized, Overlapping, and hence impossible to diagnose the different, or how many actually are alive. Suggest moving shield modules back to their original slot positions. The most likely reason that the shield was relocated to begin with, was that the shield did not cover the ship when it got small enough. However, it should be possible to have modular shields always innately cover their host ship. This will have a few effects. -Shields can be seen separately. Allows you to know if any were destroyed or similar. -Shields will take damage more separately. Especially at lower health. As in, with them at different locations, one side might take damage a lot more damage than the other, as would be expected. -Looks better. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Should be possible and is possible are not the same thing. And it might be very hard programming wise to get non-centered shields to cover their ship once they get small enough that their area of coverage no longer covers the ship's center point. |
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Yep. However, I imagine it will be similar to the whole Tractor-ed ships can attack their host ship, even out of range, which is a similar bypass effect. Ignores normal rules in certain situations. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 25, 2013 11:37 am | Ranakastrasz | New Issue | |
Jul 26, 2013 4:22 am | Tie-Viper | Note Added: 0033170 | |
Jul 26, 2013 11:15 am | Ranakastrasz | Note Added: 0033173 |