View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0012001 | AI War 1 / Classic | Suggestion - Unit Abilities And Behaviors | Jul 25, 2013 11:49 am | Jul 26, 2013 4:50 am | |
Reporter | Ranakastrasz | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 7.009 | ||||
Summary | 0012001: Shield Stack Overkill Spread | ||||
Description | Shields, If overlapping, currently apply 1 (non-reactive) damage to all other shields when it takes a hit. (Non-reactive, since it doesn't trigger itself) This is a good thing, as it makes stacking shields less insanely OP, by somewhat treating multiple shields as a single shield. Admittedly, it is still OP in a number of cases. Riot starships, currently, can rebuild a T1 shield in 9 seconds. Many of the single-shot artillery cannons cannot fire that fast, and hence are actually unable to kill it. Ever. Mass driver cannot actually kill it. Suggest alternative. -Overkill damage, after killing main shield will be split between all connected shields. If modular shields, if all shields killed, hit ship with left-over damage. -Champions will be decimated with this change, by anything able to deal enough raw damage to take down their shields and health. Don't apply it to them. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 25, 2013 11:49 am | Ranakastrasz | New Issue | |
Jul 26, 2013 4:50 am | Tie-Viper | Note Added: 0033172 |