View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012080 | AI War 1 / Classic | Suggestion - Unit Abilities And Behaviors | Aug 18, 2013 3:46 am | Aug 31, 2013 2:49 pm | |
Reporter | zharmad | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 7.009 | ||||
Summary | 0012080: Make Regen Golems not resurrect Neinzul Railpods and enclave starship drones (and other things?) | ||||
Description | I forget if the golem rescues other neinzul creatures, but these guys brought my regen golem down to half health in seconds. :P It would be nice if they ignored neinzl-like creatures. Other possible units affected: - Neinzul scapegoats. (BTW, how would they interact with golems?) | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Have you had any instances where having one or more of those ships made that happen? I definitely want to know if any fleet ship doesn't 'play nice' with the Regen Golem. |
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If that is true.. Then l should never bring a regen golem with my mobile builders spamming AutoBombs. ._. |
Date Modified | Username | Field | Change |
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Aug 18, 2013 3:46 am | zharmad | New Issue | |
Aug 18, 2013 5:54 am | zharmad | Summary | Make Regen Golems not resurrect Neinzul Railpods (and other things?) => Make Regen Golems not resurrect Neinzul Railpods and enclave starship drones (and other things?) |
Aug 22, 2013 11:47 pm | Tie-Viper | Note Added: 0033322 | |
Aug 23, 2013 12:01 am | Tie-Viper | Note Edited: 0033322 | |
Aug 31, 2013 2:49 pm | Karl | Note Added: 0033356 |