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IDProjectCategoryLast Update
0012087Skyward CollapseGameplay IdeaAug 19, 2013 10:51 am
ReporterValtiel Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version1.900 Release Candidate 1 
Summary0012087: Reverse direction of score multiplier scaling in the Hamlet Idyll build queue
DescriptionCurrently, the most recent tiles in the queue score the highest multiplier.

For reasons discussed at length in this thread [ http://www.arcengames.com/forums/index.php/topic,13707.15.html ], I think the multiplier should scale the other way, so that the oldest tiles score highest. The primary reasons are:
1) A player who is principally playing the oldest tiles in the queue has more opportunities to plan ahead.
2) Since multipliers also apply to a negative score, the player is strongly encouraged to deal with bad-news tiles like slums quickly before they reach the old end of the queue and incur a huge score penalty.
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Issue History

Date Modified Username Field Change
Aug 19, 2013 10:47 am Valtiel New Issue
Aug 19, 2013 10:51 am Chris_McElligottPark Internal Weight => New
Aug 19, 2013 10:51 am Chris_McElligottPark Status new => resolved
Aug 19, 2013 10:51 am Chris_McElligottPark Resolution open => fixed
Aug 19, 2013 10:51 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea