View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0012087 | Skyward Collapse | Gameplay Idea | Aug 19, 2013 10:47 am | Aug 19, 2013 10:51 am | |
Reporter | Valtiel | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.900 Release Candidate 1 | ||||
Summary | 0012087: Reverse direction of score multiplier scaling in the Hamlet Idyll build queue | ||||
Description | Currently, the most recent tiles in the queue score the highest multiplier. For reasons discussed at length in this thread [ http://www.arcengames.com/forums/index.php/topic,13707.15.html ], I think the multiplier should scale the other way, so that the oldest tiles score highest. The primary reasons are: 1) A player who is principally playing the oldest tiles in the queue has more opportunities to plan ahead. 2) Since multipliers also apply to a negative score, the player is strongly encouraged to deal with bad-news tiles like slums quickly before they reach the old end of the queue and incur a huge score penalty. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 19, 2013 10:47 am | Valtiel | New Issue | |
Aug 19, 2013 10:51 am | Chris_McElligottPark | Internal Weight | => New |
Aug 19, 2013 10:51 am | Chris_McElligottPark | Status | new => resolved |
Aug 19, 2013 10:51 am | Chris_McElligottPark | Resolution | open => fixed |
Aug 19, 2013 10:51 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |