View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0012142 | AI War 1 / Classic | Balance Issue | Sep 2, 2013 12:11 am | Sep 2, 2013 12:11 am | |
Reporter | Tie-Viper | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 7.009 | ||||
Summary | 0012142: Either Shark Plot does not trigger when a command station that has not finished building is destroyed. | ||||
Description | I'm not sure that this was intended or not, however I have accidentally discovered a way to cheese the Shark Plot for no AIP increase and/or not spawning 'go for the throat ships' for that matter. If your system is being attacked and about to be destroyed, just go to the command tab on the build menu and change types. The command station gets replaced with one that is in the progress of being built and PRESTO, no AIP or spawns when you lose the system. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 2, 2013 12:11 am | Tie-Viper | New Issue | |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |