View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0012321 | Bionic Dues | Bug - Gameplay | Sep 12, 2013 10:29 am | Sep 12, 2013 7:24 pm | |
Reporter | Aquohn | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.907 Start Of Alpha Round 2 | ||||
Fixed in Version | 0.909 | ||||
Summary | 0012321: Turrets acting wonky | ||||
Description | For some reason, it seems my turrets won't shoot at anything they can't kill in one burst (or, at least, they seem particularly unwilling to shoot MastermindBots unless I've softened them up quite a bit first). | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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Alright, correction: the turrets *can* shoot even if it won't instantly kill the bot, but for some reason are curiously unwilling to fire on full-health MastermindBots. |
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Thanks! * Fixed a bug that was making player turrets act extremely stupid; they would often want to target guys outside their range, and thus just do nothing. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 12, 2013 10:29 am | Aquohn | New Issue | |
Sep 12, 2013 2:13 pm | tigersfan | Internal Weight | => Major Problem |
Sep 12, 2013 2:13 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 12, 2013 2:13 pm | tigersfan | Status | new => assigned |
Sep 12, 2013 2:21 pm | Aquohn | Note Added: 0033541 | |
Sep 12, 2013 2:21 pm | Aquohn | Note Edited: 0033541 | |
Sep 12, 2013 7:24 pm | Chris_McElligottPark | Note Added: 0033558 | |
Sep 12, 2013 7:24 pm | Chris_McElligottPark | Status | assigned => resolved |
Sep 12, 2013 7:24 pm | Chris_McElligottPark | Fixed in Version | => 0.909 |
Sep 12, 2013 7:24 pm | Chris_McElligottPark | Resolution | open => fixed |