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IDProjectCategoryLast Update
0012322Bionic DuesSuggestion - InterfaceSep 12, 2013 10:53 am
ReporterAquohn Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.907 Start Of Alpha Round 2 
Fixed in Version0.908 
Summary0012322: Trap Avoidance
DescriptionIt's not made very clear how trap avoidance is supposed to work. According to Chris on the forums, it's basically a measure of the maximum "level" of traps which the exo can evade. But the "level" of traps is not indicated in text tooltips.

So my suggestions are:
1) Explain how trap avoidance works
2) Modify trap tooltips to contain the trap level
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Sep 12, 2013 10:53 am

administrator   ~0033531

The game already had this description of how trap avoidance works, when you hover over the trap avoidance stat: "The higher this level, the better you are at avoiding traps like mines, tripwires, and electric floors. Each of those things in turn has a level that increases by what day it is. You simply need a trap avoidance level exceeding the level of the trap in order to avoid it."

But I have added this in:

* The level of tiles that are relevant to have a level (locked doors, traps, and computer terminals) now shows in their name in their tooltip.

Thanks!

Issue History

Date Modified Username Field Change
Sep 12, 2013 10:43 am Aquohn New Issue
Sep 12, 2013 10:53 am Chris_McElligottPark Internal Weight => New
Sep 12, 2013 10:53 am Chris_McElligottPark Note Added: 0033531
Sep 12, 2013 10:53 am Chris_McElligottPark Status new => resolved
Sep 12, 2013 10:53 am Chris_McElligottPark Fixed in Version => 0.908
Sep 12, 2013 10:53 am Chris_McElligottPark Resolution open => fixed
Sep 12, 2013 10:53 am Chris_McElligottPark Assigned To => Chris_McElligottPark