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IDProjectCategoryLast Update
0001237AI War 1 / ClassicSuggestion - Game MechanicsNov 24, 2010 2:53 am
ReporterCogDissident Assigned To 
Status consideringResolutionopen 
Product Version4.030 
Summary0001237: Candy Tech - Single Use Shield
DescriptionA "super shield" that could shield a single object. Tiny radius force field, unmoving, but very high hp with very-long-build-time (2 hour base), but low cost so it can be deleted if you need to move it to another front-line-essential-structure.
TagsNo tags attached.
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HitmanN

Nov 10, 2010 10:08 am

reporter   ~0003169

So, basically it'd be like the exo-forcefields for harvesters, but more HP and be usable on anything? It'd make defense a bit too easy if you could just make any important structure, like command station, nearly invincible to anything but FF-penetrating weapons.

CogDissident

Nov 10, 2010 10:17 am

reporter   ~0003171

Well yes, but the idea is that you only ever get one, so if you want to make one command station very hard to kill, you can do so, without having to unlock all the way to mk3 force fields and get 3-4 force fields that you don't need.

HitmanN

Nov 10, 2010 10:26 am

reporter   ~0003175

Making anything 'very hard to kill' against the AI reduces challenge immensely.

And since you mentioned it'd be low cost, you could just dedicate a ton of engies to get it done in mere minutes, rather than the 2 hour base time, since it'd not consume a lot of resources.

It's all just too easy, even if it's just for one command station or whatever. That's my opinion anyhow. :p

Also, quoting:
"without having to unlock all the way to mk3 force fields and get 3-4 force fields that you don't need. "

Well if you didn't need them, then why did you unlock them? ;) The need to unlock something is the reason you unlock them to begin with.

CogDissident

Nov 10, 2010 11:10 am

reporter   ~0003177

Well, the idea is to have "one" strong and small forcefield, rather than the 3-4 large and comparatively knowledge-expensive forcefields that you have to get now if you want the same coverage but for only one thing.

Also, there is a certain point where more engineers don't speed up things by much. At 2 hours base time, that'd still be 15 minutes with 6 mk3 engineers (if my rough-guess-math is right)

Chris_McElligottPark

Nov 23, 2010 8:40 pm

administrator   ~0004344

Out of scope for now, but possible for later. Possibly good for the community dlc poll suggestions.

Giegue

Nov 24, 2010 2:53 am

reporter   ~0004371

HitmanN, the idea is that there is one.

"everybody gets one" - spiderman

Issue History

Date Modified Username Field Change
Nov 10, 2010 9:55 am CogDissident New Issue
Nov 10, 2010 10:08 am HitmanN Note Added: 0003169
Nov 10, 2010 10:17 am CogDissident Note Added: 0003171
Nov 10, 2010 10:26 am HitmanN Note Added: 0003175
Nov 10, 2010 11:10 am CogDissident Note Added: 0003177
Nov 23, 2010 8:40 pm Chris_McElligottPark Status new => confirmed
Nov 23, 2010 8:40 pm Chris_McElligottPark Note Added: 0004344
Nov 23, 2010 8:41 pm Chris_McElligottPark Status confirmed => considering
Nov 24, 2010 2:53 am Giegue Note Added: 0004371