View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0012446 | Bionic Dues | Balance Issue | Sep 14, 2013 6:20 am | Sep 24, 2013 3:08 am | |
Reporter | Ipkins | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.909 | ||||
Fixed in Version | 0.920 | ||||
Summary | 0012446: Special terminals can lead to instant loss | ||||
Description | Some effects of the special terminals are quite harsh on the player. I lost a mission because I was in a wide open space and suddenly all enemy bots that were further than 2 spaces away got invisible. In another instance, all enemies had two turns instead of one after I took an action. I was lucky that I knew where the exit was and could just stealth away. Another time it said that a special ability was disabled, but it did not say which one. Maybe a popup would be good for showing these kinds of things instead of "hiding" it in the console? And maybe the really punishing effects could be limited to a certain number of turns? | ||||
Tags | No tags attached. | ||||
Internal Weight | Major Problem | ||||
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The terminals do need to have negative effects. I agree that those two are rather unbalanced, though. A limit on the number of turns seems reasonable to me. |
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This might be ok for late game (or really hard levels), but, not good for early/mid. |
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On this bit: "Another time it said that a special ability was disabled, but it did not say which one." Do you know what exactly it said? I don't recall telling it to be vague in that manner. |
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Unfortunately I don't recall the exact wording and I did not gather a savegame. Sorry, but I will look out for it in case it occurs again. One general thing about the potion terminals. The way they are right now, for some players they will just cause a savescum (like distribution nodes used to do). Is an "Ironman Mode" or some such planned for this game? |
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Yea, ironman is on the table. The traditional roguelike potion mechanic is certainly a savescum-provoker :) |
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For 0.920: * Potion terminal effect type "All Bots In Sensor Range Gain Range-2+ Invisibility" category from "Mean" => "VeryMean", which greatly restricts its chance to appear (particularly on lower difficulties). Added a new one to "Mean" so there's enough of those for seeding. On the multi-action one that's actually not nearly as nasty to deal with, via stealth (only the enemies in your sensor range get the buff). It's in the "Mean" category, fwiw. On making the effects limited duration that's technically possible but it'd be an endless rabbithole of trying to prevent player cheeses where they stealth or otherwise get to safety and then run the timer down, etc. |
Date Modified | Username | Field | Change |
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Sep 14, 2013 6:20 am | Ipkins | New Issue | |
Sep 15, 2013 1:13 am | Winge | Note Added: 0033717 | |
Sep 16, 2013 10:06 am | tigersfan | Internal Weight | => Major Problem |
Sep 16, 2013 10:06 am | tigersfan | Note Added: 0033750 | |
Sep 16, 2013 10:06 am | tigersfan | Assigned To | => Chris_McElligottPark |
Sep 16, 2013 10:06 am | tigersfan | Status | new => assigned |
Sep 17, 2013 11:56 pm | keith.lamothe | Note Added: 0033829 | |
Sep 17, 2013 11:56 pm | keith.lamothe | Status | assigned => feedback |
Sep 18, 2013 2:42 am | Ipkins | Note Added: 0033837 | |
Sep 18, 2013 2:42 am | Ipkins | Status | feedback => assigned |
Sep 18, 2013 9:08 am | keith.lamothe | Note Added: 0033838 | |
Sep 20, 2013 4:06 pm | Chris_McElligottPark | Assigned To | Chris_McElligottPark => keith.lamothe |
Sep 24, 2013 3:08 am | keith.lamothe | Note Added: 0033997 | |
Sep 24, 2013 3:08 am | keith.lamothe | Status | assigned => resolved |
Sep 24, 2013 3:08 am | keith.lamothe | Fixed in Version | => 0.920 |
Sep 24, 2013 3:08 am | keith.lamothe | Resolution | open => fixed |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |