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IDProjectCategoryLast Update
0012446Bionic DuesBalance IssueSep 24, 2013 3:08 am
ReporterIpkins Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.909 
Fixed in Version0.920 
Summary0012446: Special terminals can lead to instant loss
DescriptionSome effects of the special terminals are quite harsh on the player.

I lost a mission because I was in a wide open space and suddenly all enemy bots that were further than 2 spaces away got invisible.

In another instance, all enemies had two turns instead of one after I took an action. I was lucky that I knew where the exit was and could just stealth away.

Another time it said that a special ability was disabled, but it did not say which one. Maybe a popup would be good for showing these kinds of things instead of "hiding" it in the console?

And maybe the really punishing effects could be limited to a certain number of turns?
TagsNo tags attached.
Internal WeightMajor Problem

Activities

Winge

Sep 15, 2013 1:13 am

reporter   ~0033717

The terminals do need to have negative effects. I agree that those two are rather unbalanced, though. A limit on the number of turns seems reasonable to me.

tigersfan

Sep 16, 2013 10:06 am

reporter   ~0033750

This might be ok for late game (or really hard levels), but, not good for early/mid.

keith.lamothe

Sep 17, 2013 11:56 pm

administrator   ~0033829

On this bit:

"Another time it said that a special ability was disabled, but it did not say which one."

Do you know what exactly it said? I don't recall telling it to be vague in that manner.

Ipkins

Sep 18, 2013 2:42 am

reporter   ~0033837

Unfortunately I don't recall the exact wording and I did not gather a savegame. Sorry, but I will look out for it in case it occurs again.

One general thing about the potion terminals. The way they are right now, for some players they will just cause a savescum (like distribution nodes used to do). Is an "Ironman Mode" or some such planned for this game?

keith.lamothe

Sep 18, 2013 9:08 am

administrator   ~0033838

Yea, ironman is on the table.

The traditional roguelike potion mechanic is certainly a savescum-provoker :)

keith.lamothe

Sep 24, 2013 3:08 am

administrator   ~0033997

For 0.920:

* Potion terminal effect type "All Bots In Sensor Range Gain Range-2+ Invisibility" category from "Mean" => "VeryMean", which greatly restricts its chance to appear (particularly on lower difficulties). Added a new one to "Mean" so there's enough of those for seeding.


On the multi-action one that's actually not nearly as nasty to deal with, via stealth (only the enemies in your sensor range get the buff). It's in the "Mean" category, fwiw.


On making the effects limited duration that's technically possible but it'd be an endless rabbithole of trying to prevent player cheeses where they stealth or otherwise get to safety and then run the timer down, etc.

Issue History

Date Modified Username Field Change
Sep 14, 2013 6:20 am Ipkins New Issue
Sep 15, 2013 1:13 am Winge Note Added: 0033717
Sep 16, 2013 10:06 am tigersfan Internal Weight => Major Problem
Sep 16, 2013 10:06 am tigersfan Note Added: 0033750
Sep 16, 2013 10:06 am tigersfan Assigned To => Chris_McElligottPark
Sep 16, 2013 10:06 am tigersfan Status new => assigned
Sep 17, 2013 11:56 pm keith.lamothe Note Added: 0033829
Sep 17, 2013 11:56 pm keith.lamothe Status assigned => feedback
Sep 18, 2013 2:42 am Ipkins Note Added: 0033837
Sep 18, 2013 2:42 am Ipkins Status feedback => assigned
Sep 18, 2013 9:08 am keith.lamothe Note Added: 0033838
Sep 20, 2013 4:06 pm Chris_McElligottPark Assigned To Chris_McElligottPark => keith.lamothe
Sep 24, 2013 3:08 am keith.lamothe Note Added: 0033997
Sep 24, 2013 3:08 am keith.lamothe Status assigned => resolved
Sep 24, 2013 3:08 am keith.lamothe Fixed in Version => 0.920
Sep 24, 2013 3:08 am keith.lamothe Resolution open => fixed
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue